Knockback & Knockup changes this patch

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RoninHound

Senior Member

02-03-2013

Quote:
Originally Posted by Xelnath View Post
Hey guys,

Back in December, I did some work to clean-up all knockups and knockbacks in the game. Knockups should no longer make you forget your move command and are now easier for designers to setup correctly.

We sent it out for some extensive testing and caught most of the issues, but clearly a couple slipped through. These are my fault, so I apologize and want to fix them.

Here's the ones I know about:
  • Jarvan IV's Q knockup is 0.5 sec instead of 0.75
  • Lulu's R is graphically knocking up too high

Here's the ones I've heard about, but haven't confirmed:
  • Zyra's R is graphically knocking up too high, but the duration is correct

In addition, I found a bug on Alistar's Headbutt which caused players to be stunned for a long time if punted into a wall. I fixed it after a short discussion with some members of the design team.

Naturally, it's not cool for a changes like this to happen without getting patch noted, so I've setup a hotfix to do the following:
  1. Add 0.25 sec to Jarvan IV's Q knockup
  2. Reduce Lulu's R knockup height back to its pre 3.01 value
  3. Add a flat 0.5 sec stun back to Alistar's Headbutt

Because it is the weekend and we want to test any changes, the hotfix won't happen right away. However, I wanted to take a moment to publicly acknowledge these changes and ask you guys to look for any other knockup issues you feel have cropped up since this patch.

Thanks for your patience,
Alex
Interesting. Cool, thank you.


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SpaceDink

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Senior Member

02-03-2013

Yeah ive dont an orbit knockup with alistar and malphite.
Pls dont fix


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Desperado Dave

Member

02-03-2013

Quote:
Originally Posted by Tetramaster View Post
Wait wait wait.

You mean people weren't supposed to be "stunned' for the duration of travel whenever you headbutted them into a wall that stopped the entire time of travel?

Ooooooooo, that makes surviving a good alistar a lot easier x.x
I really hope not, that guy has 2 spells that make him good, his ult is mediocre at best. Nerfing his headbutt stun would destroy him


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CooLTanG

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Master Recruiter

02-03-2013

Quote:
Originally Posted by Xelnath View Post
Knockups are currently unchanged by tenacity, but I did add support for us to enable Tenacity to work on them in the future.

We debated about this internally and decided to leave it disabled for now. However, we may try it out in the future on PBE with the new loss of control UI or if knockup stacking comps start dominating.
Tenacity should effect ALL CC including knockups, unless ur going to allow people to control their champs in the air


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Prince Zephyr

Member

02-03-2013

I played Lulu last night and I did notice Lulu's ult kncking up too high, but wasn't too sure of it.

Anyway, thanks for telling us this!


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Superbone1

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Senior Member

02-03-2013

Fix the bug where sometimes Jarvan's combo doesn't even knock people up at all.


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zgrittyz

Junior Member

02-03-2013

Nerf alistar? that's always fair, cause his win rate was soooo high right


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the flail

Senior Member

02-03-2013

Champions must take a one year leave of absence from being chosen after they've been knocked up.

Make it happen.


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HingoftheKill

Senior Member

02-03-2013

Didn't get a chance to screenshot but I'll try to recreate:

Some Knockups (specifically Vi's ult) are going through morg's spellshield!


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CrayonPop ChoA

Senior Member

02-03-2013

How about Jannas knockup? I always play Janna and somehow its funny to see enemy flying over my screen...