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I don't know if this is going to be fixed in the coming change, but an issue or bug I've seen with Heimer's turrets is that they'll lock onto a target in their sight range, but it won't be in their attack range, so they'll sit there not shooting anything, even if something is close to them.
I don't play him very often, and I don't know if it still happens (I've only had it happen a few times while playing him) but the patch notes reminded me about it.