Quote:

Originally Posted by

**yuki1314**
That does not explain the early 12% crit rate then falls back into 8% lately.

Interesting point... I know Riot uses an algorithm that "enforces" the statistical crit chance, by increasing your chance to crit on a non-crit, and decreasing it on a crit. Could it be that the error lies in that algorithm, and it tried to compensate for the 12% crit chance at the beginning too strongly?

Would be interesting to actually do this testrun several times, to see whether different spikes in the beginning lead to different results in regards to overall chance.