@Riot: 10% Crit chance is actually 8%

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UnicornsRLethal

Senior Member

02-25-2013

It's a math thread that actually makes sense!


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Ur little sister

Senior Member

02-25-2013

Might I say that with the dataset you used, assuming that crit chance approximates a Poisson distribution, a 3 sigma confidence interval for your results would be 8.16 - 10.19.


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Absolute 42

Senior Member

02-25-2013

bump

Also, we should get Griftrix in here. He's good at the maths.


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Riot Morgageddon

Player Support Tech Specialist

02-26-2013

Quote:
Originally Posted by Ur little sister View Post
Might I say that with the dataset you used, assuming that crit chance approximates a Poisson distribution, a 3 sigma confidence interval for your results would be 8.16 - 10.19.
True, but the odds of the true mean leaning towards 10 are very small, granted, 99.7% CI includes 10, but it's still on the less than likely side.


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1UPedU

Senior Member

02-26-2013

bump for red


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Facemangler

Member

03-01-2013

bump


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Gramps69

Senior Member

03-01-2013

bump dat math


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IS1e275795df8e19

Senior Member

03-01-2013

So we've been lied to all this time. Kinda silly to have a "competitive" game then start hiding information that can change the way you play.

Things to test:
Does the crit rate change based on time in the game?
Does the crit rate change based on AD?
Does the crit rate change based on crit damage?
Does the crit rate change based on AS?


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Xengre

Senior Member

03-01-2013

I fully believe this to be true. I have noticed since the crit change that it has been very irregular, often getting crits only 1-3x out of every 8-10+ hits with 50-80% crit chance.

Riot simply needs to introduce a proper RNG with the appropriate spread. A LNG (linear congruential generator) with the correct values and seed used would be perfect. Such a RNG can be efficient while being fast and is reliable enough for use in even commercial and government level simulations. With said generator they can simply stick to 12% crit chance means any value generated between a given constraint (say... 0-100, or 0-1000, etc.) can simply be treated as a crit if the value is equal or lower then the crit chance value (12< or 120<). This is because of the extremely pseudo true random spread unlike with most RNGs.


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KazaLyn Shao

Senior Member

03-01-2013

bump