Oracle's used in about 0.12% of games

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FlyinTeddyBearz

Senior Member

01-30-2013

tbh, it was a good and bad change. like other people said, if some one is not dieing and you cant help it, you're loosing vision the whole game. But for the people who use to buy it early on, it was really usefull. I think they should keep it the way it is, but decrease the price


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gsai

Senior Member

01-30-2013

That the % of games that end with oracles in their inventory, meaning they bought it and never used it.


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CrazedPorcupine

Senior Member

01-30-2013

See, this was a problem that only appeared in Season 2. Back in Season one, the only wards that ever really showed up were from Wriggles Lantern. This meant that the teams that did ward more often or kept that ward at key points had the advantage. But then wards and Oracles got extremely popular with the faster jungle and constant ganking from S2. They then rebuffed the Jungle, Nerfed Oracles and buffed wards. meaning we are currently in a mix of S1 S2 and new complications of S3.

imo, if they wanted to fix all the problems, they should revert EVERY change ever done to the jungle and put it back to season 1 with a slight exp increase because of the chnage to the Exp bonus masteries. Keep the jungle items that are in the game right now and go from there. Also, remove Sightstone or make sightstone wards last only 1 minute instead of 3. Because Right now, the jungle is stupidly strong early and way too weak late. Season 1 junglers were supposed to solo dragon by about 7 minutes if they could because by about 7-8 minutes, the jungler should be anywhere from 5-7 depending on how they're doing.

Also, Counterjungling is pretty much useless with how fast camps spawn. In season 1, since you could time the jungle and CV was great for scouting the enemy jungler's position, it meant that you could predict where the jungler would be and it added counter play. This was an example of Burden of Knowledge, a skill not readily shown but was crucial to gameplay.


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TrojanHorse

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Senior Member

01-30-2013

That sounds like the percentage of games someone ends the game with an oracle in their inventory.


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Dralun

Senior Member

01-30-2013

Quote:
Originally Posted by Felaedor View Post
Think about how lolking acquires data on items.

Now think about how this thread should never have been created.
Except that this thread was created to express my discontent with an item, on a forum created by game developers that wants me to do just that.


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SoloDragoon

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Senior Member

01-30-2013

honestly - I think a better way to make oracle better, increase the value of a ward kill. And slighly increase the cost of oracle.

Right now paying out 400 gold for 10 gold per ward (thats 40 wards) to kill before it pays for itself.

Or as others have said decrease the cost of oracles to like 250-300 to make it good for the price since it has a duration of one minute longer then a ward.


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Dralun

Senior Member

01-30-2013

Quote:
Originally Posted by TrojanHorse View Post
That sounds like the percentage of games someone ends the game with an oracle in their inventory.
Oh. Well that makes sense then.

Thanks for the correction.


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Felaedor

Senior Member

01-30-2013

Quote:
Originally Posted by Dralun View Post
Except that this thread was created to express my discontent with an item, on a forum created by game developers that wants me to do just that.
Except, as has been said, you don't understand what's actually going on.

What you're seeing is the number of games which end with a consumable in someone's inventory.

It's not the number of games in which the item is bought. If you knew how lolking acquired stats, you'd know this, and the thread would never have been created.

Edit the OP and just go on your merry way instead of misleading the other idiotic GDSheep.


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2pudge1cup

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Senior Member

01-30-2013

Quote:
Originally Posted by ThisIsMinecraft View Post
That seems like a highly dubious statistic.
^this

a consumable like that would only be seen if it ended the game in someone's inventory.

fail thread


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Delimon

Senior Member

01-30-2013

Should cost 525 gold and last 8 minutes or until death.