Would Gird be A good Champ?

Yes, Id play Gird! 2 28.57%
Yes, but with some tweaking. 3 42.86%
Perhaps, if some critical elements were changed. 0 0%
No, hes too OP. 2 28.57%
Voters: 7. You may not vote on this poll

Gird, The Sentinel of Urtistan

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Jocosus

Senior Member

01-29-2013

Lore: In the wasteland of the once powerful city Urtistan, lies a lonely Tower, untouched by fighter's sword, scathed only by powerful magic from the Rune Wars. A once vacant tower now holds a defender's spirit. A knight named Gird with the directive only to defend his world was slain in battle, but because of his insurmountable will, he denied exodus from the mortal realm. His soul wandered aimlessly, until he found a lonely watchtower overlooking the sad remains of Urtistan. The tower assimilated his spirit, letting him take control. The tower uprooted its foundations and developed limbs. Gird knew what he had to do, he must defend Runeterra from those who would seek war.
Gird wandered to the League of Legends where he strives to keep balance throughout Runeterra.

"Hope that I may stand firm amongst the disputes of men." - Gird

Name: Gird, The Sentinel of Urtistan (Looks like A Chess Rook, but with arms and legs. Perhaps a face too. And a ballista on his 'crown')
Recommended Roles: Tank, Fighter, Support


Passive: Garrison: Gird gains 10 armor and MR for every nearby allied champion.

Q: Destabilize: Gird smashes his fists into the ground in front of him, causing a wave of pillars to rise from the ground in two lines in front of him slowing champions and minions. With each consecutive pillar rising higher than the last, with the last pillar knocking the foe up.
W: Boiling Oil: Gird pours an expanding ring of boiling oil around him dealing magic damage to enemies that touch it. (Keep in mind that it is a ring so like a circular wave.)
E: Steamroll: Gird Stretches his arms out and charges in the target direction pulling along up to two champions with him. (Both allies and enemies)
R: Fortify: Gird roots his legs into the ground and gains Armor and Magic Resistance and a ranged basic attack with a new skill set. (can be toggled)
Q2: Strong-Arm: While immobilized, Gird's torso spins rapidly, whipping his arms around in a circle damaging enemies, and knocking back champions.
W2: Catapult: Gird picks up a rock and throws it at a location dealing magic damage to enemies in a small radius.
E2: Ballista: Gird's ballista launches in a line dealing physical damage to the first enemy hit, and the enemy behind them.


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shadowcrusnik

Senior Member

01-29-2013

I LOVE this idea, good work to you and whoever helped you.


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Jocosus

Senior Member

02-05-2013

Bump.
Feedback would be great.


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Jocosus

Senior Member

02-10-2013

Bump