[Reworked]Tryndamere

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KesslerCOIL

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Senior Member

01-29-2013

Attack damage: 54(+3.2)
reduced base AD by 2 leviate the buffs to his passive and bloodlust


Battle Fury
Tryndamere receives 0.35 attack damage per point of Fury he currently has, for a maximum of 35 attack damage at 100 Fury.
Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 6 Fury per autoattack, plus 4 extra Fury per critical strike and 10 extra Fury per any unit he kills. When out of combat for 6 seconds, Tryndamere loses 6 Fury every second.
changed crit chance to attack damage to increase reliability.
Increased fury on hit from 5 to 6 and fury on crit from 5 to 4 to increase reliable fury building.
Increased fury drain delay from 5 to 6 and drain amount from 5 to 6 to compensate, this is help tryndamere deal with the harrass in his lane so he can more easily keep his fury up.



Bloodlust
Passive: Permanently grants Tryndamere increased attack damage, granting bonus critical chance per 1% of health he is missing.
Flat Attack Damage: 10 / 15 / 20 / 25 / 30
Critical Chance: + 0.15% / 0.2% / 0.25% / 0.3% / 0.35% per 1% of health missing
Increased passive AD by 5.
Changed AD per 1% health missing to Crit. Chance to compensate the switch on his Innate Passive.


Active: Tryndamere consumes all of his current Fury, restoring health equal to a base amount plus extra health per point of Fury consumed.
Heal: 20 / 30 / 40 / 50 / 60 (+ 150% AP) + 0.65 / 1.1 / 1.55 / 2 / 2.45 per 1 fury consumed
Cooldown: 10 seconds
reduced base heal by 10 to further encourage getting full fury.
increased heal per fury from + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 to reward players for using Bloodlust at full fury.


Spinning Slash
Active: Tryndamere performs a spinning slash to the target location, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 100% AP) (+ 60% Total AD)
Cooldown: 13 / 12 / 11 / 10 / 9
lowered base damage by 10.
Changed 120% Bonus AD scaling to 60% Total AD to increase useability for damage rather than escape.


Undying Rage
Active: Tryndamere instantly receives Fury and becomes resistant to damage for 5 seconds. This move is usable even when stunned, silenced or suppressed.
Fury Gained: 50 / 75 / 100
Damage Reduction: 40% / 50% / 60%
removed invulnerability but replaced it with % damage reduction to compensate, this allows tryndamere to be buffed in other parts of his kit.
Removed 0.5 sec delay to increase reliability.


Tryndamere players let me know what you think, im still trying to figure out how much % reduction to place on the Ult.


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The5lacker

Senior Member

01-29-2013

...There is no reason to rework this champion, especially if you don't make any actual changes to his kit.


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KesslerCOIL

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Senior Member

01-30-2013

Quote:
Originally Posted by The5lacker View Post
...There is no reason to rework this champion, especially if you don't make any actual changes to his kit.
i made plenty of changes, i reduced 'chance' in his kit and gave him more consistancy.
As he is currently, he's unreliable and can easily accidently push his lane. His strategy is linear and crazy simple, hit target till dead, if you almost dead then ult, if ult bout to finish then spin away and Q, repeat till win.

My changes increased his possibilitys, his kill potential is more consistant and he's less toxic.