How About a Zany Idea for a Nashor's Tooth Remake?

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Tejesh

Senior Member

01-29-2013

Spell Flux: 1235 + 265 combine cost = 1500g
+25% Attack Speed, +20 AP
UNIQUE Passive: +6% movement speed
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Dagger +12% Attack Speed (400)
Dagger +12% Attack Speed (400)
Amplifying Tome +20 AP (435)
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Cost Efficency
20 AP = 435g
25% attack speed = 833g
6% movement speed = 540g
Total Gold Value = 1808g
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Nashor's Tooth: 3495 + 305 combine cost = 3800g
+50% attack speed, +65 AP, +20% crit chance
Passive: +15% movement speed
Passive: +15% Cooldown Reduction
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Cost Efficency
65 AP = 1413g
50% AS = 1667g
15% CDR = 483g
15% MS = 1350g
Total Gold Value = 4913g
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Spell Flux: +25% Attack Speed, +20 AP; UNIQUE Passive: +6% movement speed (1500)
Fiendish Codex: +30 AP; UNIQUE Passive: +10% Cooldown Reduction (820)
Zeal: +18% Attack Speed, +10% Crit Chance, +5% movement speed (1175)


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Kholdstare13

Senior Member

01-29-2013

How about no. Why would you put crit on an AP item? Triforce can do it because the AP is in sheen form, meaning it is a reliable AD proc. This makes no sense, proposes a whacked out and underpowered item with the same build as malady, and removes the entire value of the rushed stinger that builds INTO Nashor's later in the game.


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Galgus

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Senior Member

01-29-2013

The only champion in the game who would use AP/Crit well is Tryndamere.


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IonDragonX

Senior Member

01-29-2013

I'll take two!