I dont understand why people don't do this...

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Ultima FjP

Senior Member

03-05-2013

Okay l will use Twisted Fate as an example.

The basic/most common build for AP TF is as follows:

1. Pick a Card
2. Wild Cards
3. Wild Cards
4. Stacked Deck
5. Wild Cards
6. Destiny
7.Wild Cards
8. Pick a Card
9. Wild Cards
10. Pick a Card
11. Destiny
12. Pick a Card
13.Pick a Card
14. Stacked Deck
15. Stacked Deck
16. Destiny
17. Stacked Deck
18. Stacked Deck

Okay, so you put 1 point in Stacked deck at level 4, and that gives you the attack damage proc, 3% Attack Speed, and 3% cooldown reduction.

What I do is between levels 6-10, put 1 more point in Stacked Deck bucause that DOUBLES the effectiveness of the skill to 6%. You double it with just 1 point.

There are lots of skills like this, yet no one builds them that way..


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Aeternum

Senior Member

03-05-2013

Because you're looking at it from a different perspective.

One way of looking at the skill is from the one you just listed; The actual numbers double from level 1 to level 2 (3% to 6%).

The other way is to actually compare what you're getting. On many skills that double their initial value on level-up, the actual gains are deceptively miniscule. An entire skill point, for example, used to get only 3% more attack speed and CDR is less helpful than higher base damage and reduced cooldown on any of his other abilities.


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Cenerae

Senior Member

03-05-2013

Sometimes what you get out of ranking up the skill is minor or irrelevant compared to what you get for ranking up alternatives. This is why you see a lot of Jayce players ignore levelling their R until last (or at least until Q and E are done), Janna players leaving their ult at rank 1...and TF players only putting 1 point in E for the proc.

If you were building TF for AD then Stacked Deck becomes more useful, but to the usual AP TF, it's not a mainstay of your damage output, and 3% more AS and CDR are too minor to be worth getting excited over.