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Take two champions....

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Junior Member


and make a new one. Heres the formula...


Garius' basic attacks and damaging abilities cause enemies to bleed over 5 seconds, stacking up to 5 times.

Q: Crippling Courage

Active: Garius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds. Garius gains a defensive shield for a few seconds, reducing incoming damage by 30% and granting 30% crowd control reduction.

Crippling Courage's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.

Passive: Garius' armor and magic resistance are permanently increased by 20%.

W: Decisive apprehension

Passive: Garius gains armor penetration.

Active: Garius pulls in all enemies in front of him also Garius breaks free from all slows affecting him and gains 35% movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds will deal additional physical damage and will silence his target.

Decisive Apprehension can critically strike dealing bonus damage.

E: Decimating judgement

Active: Garius rapidly spins his sword around his body for 3 seconds, dealing physical damage to nearby enemies every second. Garius ignores unit collision while spinning, but moves 20% slower when traveling directly through minions. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.

Garius can deactivate decimating Judgment early by activating the ability again after 0.5 seconds.

Decimating Judgment can critically strike dealing bonus damage.

Decimating Judgment deals 25% less damage to minions and monsters.

Decimating Judgment applies hemorrhage.

R: Noxian Justice
Active: Garius leaps to target enemy champion and strikes a lethal blow, dealing true damage plus additional damage based on how much health his opponent is missing.

For each stack of Hemorrhage on the target, Noxian Justice deals an additional 20% damage.

The cooldown is refreshed if Noxian Justice kills the target.