Sellthei, the Harmonizer

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Tahi Relle

Senior Member

01-26-2013

Lore:
Blah, Blah, Fancy Writing. She talks to crystals and rocks and gems. Skarner thinks she's a pretty chill dude, everyone else thinks she's crazy. Sona encourages her to sing to rocks, Rocks get happy and make magic for singing girly.

[Pro Lore!]


Overveiw:
Sellthei is a support whose role isn't nessicarily to support a single champion, but to dominate team fights and drive her team toward victory with powerful passive effects and risky trump cards. Crystals are summoned in place, draining mana per second until deactivated, shattered, or Sellthei moves SUPER far away (Which deactivates them). They can only be moved with Intuit Direction, which Sellthei starts with in a cripled state, providing no damage and limited movement. Putting a rank into Intuit Direction makes it worthy of attention, until then, it is treated as a 0-rank skill, applying no bonus from her passive.





[Passive] Chorus of Destiny
Sellthei gains bonus stats each level, porportional to the rank of her basic abilities.
Shard of Ire; 1 Bonus Ability Power per rank
Sliver of Perserverance: 3 Bonus Hitpoints and .5 Armor per rank.
Chip of Humility: .1 Bonus Mana Regeneration and .5 Magic Resistance per rank.
Intuit Direction: .5 Bonus movement Speed per rank

Design Notes:
Max Stats for each;
Shard of Ire: +65 AP
Sliver of P.: +195 Bonus Health and +32.5 Armor
Chip: 6.5 Mana Regeneration and 32.5 MR
Intuit D.: +32.5 Movement



[Q] Shard of Ire
Cost: {8, 8.5, 9, 9.5, 10} Mana Per Second
Cooldown: 23, 24, 25, 26, 27
Sellthei summons a Shard of Ire which deals periodic magic damage to nearby enemies and increases allied attack damage.

Sellthei summons a Shard of Ire, which deals {13, 16, 19, 22, 25} (+.2 Ability Power) Magic Damage per second to a nearby Enemy, prioritizing champions, and increases the attack damage of allied units in sight of it by {6, 9, 12, 15, 18} (+1 per 70 Ability Power).

If flung by Intuit Direction, Shard of Ire deals {26, 32, 38, 44, 50} (+.4 Ability Power) periodic damage while in flight, and an additional {15, 30, 45, 60, 75} (+.5 Ability Power) Magic Damage to enemy Champions it comes into contact with while in flight. If Shattered by Revirberate the magic damage is doubled.

[W] Sliver of Perserverance
Cost: {15, 16, 17, 18, 19} Mana per second
Cooldown: 23, 24, 25, 26, 27
Sellthei summons a Sliver of Perserverance, granting a growing shield to nearby allies.

Sellthei summons a Sliver of Perserverance, which grants {5, 10, 15, 20, 25} Points of shield to nearby allies each second, to a maximum of {15, 30, 45, 60, 75} (+.1 Ability Power) shielding.

If flung by Intuit Direction, allied Champions struck by Sliver of Perserverance gain {5, 6, 7, 8, 9}% Bonus Tenacity for 3 seconds. If Shattered by Revirberate, allied units in the area have crowd control effects removed.

[E] - Chip of Humility
Cost: {5, 5.5, 6, 6.5, 7} Mana per second
Cooldown: 23, 24, 25, 26, 27
Sellthei summons a Chip of Humility, granting nearby allied units bonus Armor, Magic Resistance and Health Regeneration, but decreasing their attack speed and Damage. Enemies also have their attack speed and damage reduced by an additional amount.

Sellthei summons a Chip of Humility, granting all nearby allied units {2, 5, 8, 11, 14} Bonus Armor, Magic Resistance and Health Regeneration, but decreasing their Attack Speed and Damage by {15, 14, 13, 12, 11}%. Nearby enemy units have their Attack Speed and Damage decreased by an additional {1, 3, 5, 7, 9}%

If Flung by Intuit Direction, Chip of Humility heals allied units struck for {20, 40, 60, 80, 100} (+.3 Ability Power) and grants them double the bonus Armor and Magic Resistance for 2 seconds, but decreases their Attack Damage by {20, 22, 24, 26, 28}% during that time. If Shattered by Revirberate, nearby enemy units will by Blinded for {.7, 1.4, 2.1, 2.8, 3.5} Seconds, and allies for half that amount.

[R] - Intuit Direction / Revirberate
Cost: {-20-, 20, 22, 24, 26, 28} Mana / {50->50} Mana
Cooldown: {-5-, 5, 4.8, 4.6, 4.4, 4.2} Seconds / -10-, 10 Seconds
Sellthei selects a nearby crystal and sends to toward a target direction. Distance and speed traveled depend on Intuit Direction's Rank, while additional effects depend on the rank of the Crystal used. Sellthei can activate this ability while the Crystal is in mid flight to shatter the Crystal, dealing physical damage in an area.

Sellthei selects an Active Crystal and then launches it {-100-, 300, 400, 500, 600, 700, 800} Units at {-300-, 600, 650, 700, 750, 800} Speed.

While the Crystal is in flight, Sellthei can Activate Revirberate to Shatter the Crystal and deal {-0-, 20, 25, 30, 35, 40} Physical Damage per rank in the associated Crystal's Ability and applying the Crystal's effect over the affected area for 2 seconds, but doubling that Crystal's cooldown.




She just sort of jumped on me(Mmmm baby?) and i scribbbled the idea up! What do yall think?