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Alan, The Sleepwalker.

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Another generic bruiser champion.

Passive- Somnambulist

Every second Alan remains in combat he gains 5/7.5/10 movement speed, capping at 50/70/90. While Alan is out of combat his health and mana regeneration is doubled. (spells that restore health/mana do not get boosted, but potion potency is increased.)

Q- Yawn

Active- Alan yawns, affecting a target enemy champion as well as all minions and monsters in an area (this spell can be self cast to only affect minions and monsters). affected targets gradually have their movement and auto-attack speed slowed to a max of 20/30/40/50/60% over 2 seconds before falling asleep for 2/2.25/2.5/2.75/3 seconds. Enemies affected by sleep are effectively stunned and have their armor and magic resist reduced by half. Sleep is immediately canceled by the next source of damage a target takes.

Yawn cannot be used while Alan is awakened.

Cooldown- 10 seconds

W- Hyper-awareness

Passive- Alan gains 10/12.5/15/17.5/20 armor and half the amount of magic resist for each nearby enemy champion. (note: Applies on enemies in brush or out of sight range, but not stealthed enemies (range 1000)

Active- Alan readies himself for the next incoming attack. The next autoattack or target ability cast in 1.5 seconds has it's damage reduced by 60/65/70/75/80%, and any crowd control effects that spell would have had does not occur. Alan will then leap to the source of the damage (he will land behind the target) and deal 95/140/185/230/275 (+.85 bonus ad) physical damage (basically, anti-caitlin ult. hue.). Applies sweeping strikes.
Will also work on large monsters (ie big wolf, wraith, and golem, as well as the buff monsters).

Cooldown- 20/18/16/14/12 seconds

Note: if Alan is stunned, rooted, or suppressed by an aoe spell during his active block, and is hit by a target spell during that cc duration, he will not leap to the target of the spell, however, that spell/basic attack's damage will still be reduced.

E- Sweeping strikes.

Passive- Alan's basic attacks deal 70% of their damage to all enemies in a cone (applies lifesteal to all targets damaged).

Active- Alan delivers a spinning kick that cripples all targets struck, dealing 80/120/160/200/240 (+.8 bonus AD) physical damage, rooting them for .5 seconds and then slowing them by 30/35/40/45/50% for an additional 2 seconds, decaying over the duration.

The root duration is increased to 1.5 seconds while Alan is awakened.

Cooldown- 10/9/8/7/6 seconds.

R- Awaken

Active- Alan awakens, revealing all enemies around him for 1 second (including stealthed enemies and enemies in brush, range is 800), increasing the movement speed bonus from his passive by half the maximum amount, and reducing the cooldown on his current abilities by half. Additionally, For 20 seconds, Every 4/3/2 seconds Alan will gain a .5 second window where he will dodge one incoming autoattack.