Is AD Sona the new trend ?

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xParadox420

Senior Member

01-25-2013

In the past few days i have seen numerous Sona's go AD and ridiculously carry their team .


I've done some research and have come to find this.

First we'll compare AD Sona to a high AP build. AP scales your Q by .7 damage, your heal .25, and your ult .8. When you really look at how your skills work, your passive skill, and your ultimate will scale off AD. Your passive gains 0 damage from AP, while it requires an auto-attack to complete, AD is the only way to increase its damage. Your ultimate gains .8 AP damage, while during its duration you will have free 2 auto-attacks during a fight, giving it an effective 2:1 ad ratio when used offensively. When you look at AP's ratios and where they headed after nerfs, the viability is just not there and different options surpass stacking AP. Also for Q, it's a bit more tricky since Q and autoattack range are different, but if you manage to attack and Q in a lane, your scaling will be better with the AD. For instance take a good AD Sona item such as Stark's Fervor (Zeke's Herald) Besides handing out free lifesteal, when you look at only the ignorable 30 HP/5 stat, this will translate to 120 AP in heals if you were to invest it that way, while the attack speed will give you much better damage potential and the aura will make you a much better support to your team.

Next we'll compare Sona to different AD carries. Sona is an atypical carry as she has alot of burst and power early game but has the glaring flaw of lackluster attack speed growth. These are some values for some common AD Carries.

Ashe 0.658 (+3.34%)
Caitlyn 0.668 (+3.0%)
Ezreal0.665 (+2.8%)
Corki 0.658 (+2.3%)
Sona 0.644 (+2.3%)

Sona's attack speed is comparable to other early game Triforce AD carries such as Ezreal and Corki, while bringing much support to the team. The goal of Sona is to capitalize on early game power as a semi-carry to gain an advantage over the other teams carry, while providing much more support to make a well rounded team. A very good option on Sona is Sword of the Occult, which I consider viable even in competitive games for this build. This will give you the scaling to compete with other carries late game, and synergizes extremely well with Sona, because of your assist gathering and strong early game. In a teamfight, every kill your team gets will give you a stack, since your buffs will provide assists very easily, and these assists will provide more money to you in order to carry.

What are your thoughts on this ? Is it trolling or actually somewhat viable ? Im Sure it requiers a HUGE Skill level gap in order for it to work against your opponent


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SiKkNdTwiSt3D

Senior Member

01-25-2013

it works early but completely falls off late game. ive tried it tons of times


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Nightfallyn

Senior Member

01-25-2013

early to mid game she is a monster, late game you get things like frozen mallet, banshees. She is a mana hog almost requires blue to be effective. Yeah with TF, IE, Powercord, Crit and AD she can hit for 1500 on that first Powercord if you include all the damage then make you dance, heal up E for a little distance and then Q Powercord you again for 1500. Even late game her burst is silly but she is squishy as hell and low range and attack speed make her a hit and run champ. if you get caught your dead no questions asked. She is definitely viable if you play her like a hit and run assassin mid like Kat. I also try for lots of move speed with her E makes her uncatchable even with Ghost.Actually the new item frost fists would work well on her too not as much burst as TF but the armor and slow could help immensely.


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Dark Kuno

Senior Member

01-25-2013

Quote:
Originally Posted by Nightfallyn View Post
early to mid game she is a monster, late game you get things like frozen mallet, banshees. She is a mana hog almost requires blue to be effective. Yeah with TF, IE, Powercord, Crit and AD she can hit for 1500 on that first Powercord if you include all the damage then make you dance, heal up E for a little distance and then Q Powercord you again for 1500. Even late game her burst is silly but she is squishy as hell and low range and attack speed make her a hit and run champ. if you get caught your dead no questions asked. She is definitely viable if you play her like a hit and run assassin mid like Kat. I also try for lots of move speed with her E makes her uncatchable even with Ghost.Actually the new item frost fists would work well on her too not as much burst as TF but the armor and slow could help immensely.
Chalice fixes all of her mana issues and can be built into either Athene's which will give even further mana sustain and a little extra AP for all of her abilities. Or into a Crucible for that fun targeted QSS. You pick it up after manamune and IBG though.

and IBG is as strong on her as it is on Ryze and Ez.


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kavinh the third

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Senior Member

01-26-2013

it sorta works but by late game her attack range is too small to make up for being in range of enemy fire all the time. unless u get a huge lead early u'll have issues