Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


Can atk speed slows caused by items be countered?

123
Comment below rating threshold, click here to show it.

67chrome

Senior Member

01-26-2013

Quote:
Shadow647:
More damage = still reduced to half. Building more damage won't just "work" because all of your damage IS basic attacks. Therefore reducing your attack speed by 20% reduces your damage by 20%. Building more damage still results in a 20% reduction in damage just as building more attack speed still results in a 20% reduction in damage. The best thing to do is ignore these targets, however if it is the ad carry who has this it is pretty hard to ignore it.


20% damage reduction does not equal "reduced to half". It equals reduced to four fifths.

Also, 20% more EHP from health or resistances accomplishes exactly the same thing as 20% attack-speed slows, so I'm not sure exactly what point you're trying to make. Building damage, damage, and more damage is the counter to targets with defenses, defenses, and more defenses. Obviously attack speed, attack speed slows, critical strike chance, and armor all multiply and divide damage. You counter dealing 20% less by dealing 20% more.


123