@morello, Fiora buffs

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Agent109

Member

02-04-2013

Quote:
Originally Posted by Emmeria View Post
I'm just sticking in my two cents when stuff gets posted that I want to help contribute to, but I had a particular thought, so Morello? If you're reading this, consider the following:

Her title and Concept, the "Grand Duelist", being that she is meant to be a specialist 1v1, why not make her abilities more in-line with that?

My process of thought: make her passive work sort of like a reverse-Irelia passive, like, while there is only 1 opponent in range, she gets good sustain, but the more foes there are, the lower the passive sustain becomes. I.E. While there is 1 enemy champion in range, she has X amount of sustain. 2 champions, X-1 sustain, 3 champions, you get the idea. This would give her the sort of effect to allow her to heavily hold a 1v1 title, and give incentive to have the enemy team keep an eye on her.

Other tidbits include chain-cdr effects across her abilities, such as a bonus on Lunge so that, "If the second strike of Lunge is onto the same target as the first strike of Lunge, the cooldown on Riposte is decreased by 1 second". This bears heavy incentive for summoners of the Grand Duelist to, well, duel their opponents.

I also thought of the following riposte change: "If Riposte succeeds in deflecting an enemy attack, Lunge's cooldown is decreased by 1 second. Furthermore, if Riposte succeeds in deflecting the attack of an enemy within melee striking range, Blade Waltz's cooldown is decreased by 1/1.25/1.5/1.75/2 seconds." The first part, with chaining back and forth between Riposte and Lunge is a gimmick I thought of passively, but on note of Riposte deflects recharging Blade Waltz would be interesting. On an aside, I agree with all statements about Fiora's W and on hit effects.

Her Burst of Speed, in my own personal opinion, feels fine where it is. It can be rather easily countered by CC, which is frustrating, but then that's kinda the idea; playing as Fiora, you need to bait out your opponent's CC, so that you can respond without being shut out. Playing against a Fiora, you need to shut out her main source of damage (contrary to popular belief, Fiora's big source of damage is sustained, from her E, not burst, from her ult), so you need to eyeball it. In short, you can afford to leave this one alone.

And now, Fiora's ult. Hoo boy. This needs a lot of work. Barring the fact that Blade Waltz can in fact be shut out by walking into brush, it is completely counterintuitive to the Duelist mindset, which is taking down a single target. Ever since I was juked about by a Twitch, my friends and I have had the joke that it costs 150 gold to ult as Fiora (for those failing to understand, that's the cost of a vision ward). One of the previous posts said that Fiora's ult could grant vision, and I would never be against that. Let Fiora's ult grant vision, for the duration exclusively.

But I've gone off track, and that track was the 1v1 specialism. Fiora's ultimate is completely counterintuitive to the mindset, being that all hits after the first against a particular target are reduced to a laughable amount, giving players the mindset of "Fiora's ult is meant for teamfights". While I can appreciate the thought, it goes completely against the mindset (and I've said that word four times now). What I feel would be more in line would be if it did more damage to a single target than to a group. A thought I came up with was, the first strike against a particular target is the weakest, but every subsequent strike from that particular ulting would deal more damage. with each hit. The thought isn't the best one I've had, but I figured "hey, why not go all out the one time you're going to contribute?" so yeah.

My thoughts in a nutshell: Fiora is the Grand Duelist, and really needs to start acting like it.
I completely agree, I feel that especially with Season 3, Fiora lost her special "Spunk" to her.


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thresholden

Senior Member

02-04-2013

There has been a lot of good posts in this thread, bump so hopefully Morello can see them.


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Coaches

Senior Member

02-04-2013

I think she is just designed to be early game champ. Her passive and W passive attack damage make me think so


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Xaedo

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Senior Member

02-04-2013

Great. Now Renekton can't get through any shield ;_;


But I guess it is necessary for her viability... doesn't mean I have to like it...

QQ


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Agent109

Member

02-04-2013

Quote:
Originally Posted by Xaedo View Post
Great. Now Renekton can't get through any shield ;_;


But I guess it is necessary for her viability... doesn't mean I have to like it...

QQ
Hahaha, Lol!


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Agent109

Member

02-04-2013

Quote:
Originally Posted by Coaches View Post
I think she is just designed to be early game champ. Her passive and W passive attack damage make me think so
Good point, but that bad part is, she's not liable after lvl 6 unless she does well early game. She usually secures her kills with her ult(or I do). So that's something to think about. She may be an early champ, but my goodness! Too early! Do you see my point?

Thank you,

Agent109


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Trofera

Junior Member

02-05-2013

Bump


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Agent109

Member

02-05-2013

Bump! @ Morello: maybe you could check out some of these ideas for pages 14 to the last one cause they show good points and you could probably get some ideas from that for help on buffing Fiora. I do think that a good idea is to talk about other close range AD carries and give them their proper spunk aswell like Fiora has.

Thank you Morello,

Agent109


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chumbler

Senior Member

02-05-2013

Quote:
Originally Posted by Xaedo View Post
Great. Now Renekton can't get through any shield ;_;


But I guess it is necessary for her viability... doesn't mean I have to like it...

QQ
Don't worry, she still won't be viable even if her W blocks on-hits. She is designed to never be viable.

She needs to be totally remade from the ground up.


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Reinhart

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Senior Member

02-05-2013

Quote:
Originally Posted by Morello View Post
It would only apply to auto-attack modifiers. On-next-hits, steroids, on-hits, etc.

It would not apply to spells (even physical damage spells) like Pantheon's Spear Shot or Olaf's Undertow.
This may have been asked but maybe I missed it, if you don't intend it to apply to Panth's Spear Shot why do you let it work on GP's Parrley?