Pantheon's ult need re-work

Comment below rating threshold, click here to show it.

d3ffjim

Junior Member

01-20-2013

Pantheon's ult became more of a teleport, hightly unable to land on opponent and too easily be dodged


Comment below rating threshold, click here to show it.

Acanthus

Senior Member

01-20-2013

Coordination/teamwork or a bit of planning can make it really useful, so I don't know what you're talking about. The amount of times I've gone Jarvan or Amumu jungle and used my cc to trap them inside a 3-4 man gank is hilarious.


Comment below rating threshold, click here to show it.

d3ffjim

Junior Member

01-20-2013

that is true, but that is when all are already in fight and i jump in afterward. I still think they should cut down the cast time or landing time a bit.


Comment below rating threshold, click here to show it.

Justin Nguyen

Senior Member

01-20-2013

lol you can't walk out of it unless you're near the edge. If you're in the middle they won't escape.


Comment below rating threshold, click here to show it.

PH Marciano

Member

01-22-2013

No the ult is fine the way it is.


Comment below rating threshold, click here to show it.

Vuther

Senior Member

01-22-2013

Probably what was intended, yeah. If he hit 400/700/1000 AoE magic damage regularly, he'd be broken as hell.


Comment below rating threshold, click here to show it.

jcurant

Junior Member

01-22-2013

I was thinking that it needed to be reworked slightly as well, but with just some slight modification of its usage i found that it is immensely powerful still. Sure during lane ganks it can be difficult to use effectively, but in a team fight situation it is so easy to use it to split the team and force the ADC out of the fight by landing between them and the team.