I will go ahead and start this off with a bit of personal information regarding this hero whom in all honest can be as useless as an afker. In the same sense can truly be untouchable when within his own world.
Heimer - Not quite so techies
No matter how you look at him a missle/nade heimer is not really feasible since their cool-downs are long and for most of the game have better uses. After winning a few dozen games with over ten kills and assist with less than three or four deaths max I have to say I feel I found his standing point.
The Afro yodelers zone - 1.1
With heim it seems easier to do some things and harder to do others when in all honesty its just a matter of taking it slowly. Your goal is to never leave lane unless you have teleport up. To acomplish this overall goal you need to keep as many of your turrets up as often as possible. However that is far to simple to play heimer properly in my opinion. Within each lane there are zones prime for heimer to setup his own little fortress of death for any enemy who dares try to make the kill. This zone which I will refer to as the heimer zone is an area in which heimer will and should run to and around when enemy's attempt to attack or kill him. Turrets or underestimated which in most cases turns from casual damage to death
Tuning into the Heimer Zone - 1.2
I will not try to blindly describe areas to place your turrets or locations that are preferred or not preferred. It is all situational based upon the enemies and how the flow of the lane is going. However I will actualy tll you what kinda of situation your looking for.
Best situations to setup a zone
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