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Muramana Kassadin (Seeking Feedback)

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Zerve

Senior Member

01-20-2013

Hi,

I have just finished writing my Kassadin guide and am hoping to receive feedback on it from fellow summoners. I've spent a lot of time playing around with builds, and a couple people laughed and asked me about it. So I decided to write this guide to help spread the idea around. It could be considered a little unorthodox, but it's currently my favorite way to play Kassadin.

Here's the link:
http://www.solomid.net/guides.php?g=45616-zerve-kassadin-build-guide

Any comments or suggestions greatly appreciated!

Thanks,
Z


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Armageddal

Senior Member

01-20-2013

It looks great, although there is one error in it.

6% of 2000 is 120, not 60, which means you will deal 240 extra damage with a double Muramana proc, but only gain half of the mana cost back with the Nether Blade passive. This isn't too much of an issue, but it will still drain some mana with your W activation, and then lower your DPS for a time afterwards while your mana regen brings you up to full again. If you have blue buff, this shouldn't be too much of an issue.


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Sarevokok

Member

01-20-2013

Zerve, mind if I add you in game and we play a round or two? I'd like to thoroughly observe this build before I drop a bunch of stuff on the runes. I've been playing Kassadin for over three years, way before the festival skin came out which I have.


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Zerve

Senior Member

01-20-2013

@Armageddal
You're right. My bad. It makes sense in my head but I just kinda jumbled the order around haha. I'll fix that up in a few mins.

@Sarevokok
Feel free. I think this build has a lot of potential, and I've spent a lot of time messing around with a ton of different stuff. I'm more or less trying to spread ideas rather than people just following the norm.

Edit: You could also just try it out for yourself using MPen Reds and some other beneficial quints. The hybrid pen quints are optimal, but surely you can 'test drive' the build and guide without following it exactly. I've played a couple games with my ADC rune page on accident and still did fine.


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Kyzrathnosh

Senior Member

01-20-2013

I'm going movespeed quints simply because more mobility on a already mobile champ is never a bad idea.


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