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Champion Type: Ranged, Support
Health: 410 (+86)
Health Regen: 4.7 (+0.55)
Manaless: Uses Fury (Fury does not lessen overtime; starting Fury is 300)
Fury: Gain Fury for each attack; maximum fury increases by 25 each time Steno levels up.
Attack Damage: 50 (+3.3)
Attack Speed: 0.625 (+2.3%)
Armor: 15 (+3.5)
Magic Resist: 30 (+0)
Movement Speed: 325
Passive Double Time: Steno's gains 10/20/30 Fury for each every time he attacks an enemy. Steno's movement speed increases by 1% for each Fury increment he gains.
Q EMP Suppression Grenade: Steno tosses out a grenade which releases a static pulse that silences all enemies in an AoE. Enemies in the direct center have their mana/energy/fury burnt away and take damage base on how much is burnt.
Cooldown: 23/20/17/14/13 seconds
Range to center of AoE: 650
Radius of AoE: 200
Burn radius: 75
Mana/Energy/Fury burnt: 75/100/125/150/175 (50% for less for Energy and Fury)
Damage: 50% of Mana burnt 100% of Energy and Fury burnt
W Medi-beam: Steno begins healing a target ally champion, following them with a beam which heals his target based on Steno's maximum health plus a percentage of their missing health every second. Steno will stop healing his target if he becomes stunned, silenced, feared, or gets out of range of his target.
Cost: 5/15/25/35/45 Fury per second
Cooldown: 2 seconds of
Heal per second: 5/7.5/10/12.5/15% of maximum health (+5% of missing health)
E Mass-teleport: Steno calls down 3/5/5/8/8 soldiers to aid him in battle, all of which have assault rifles. Their health and damage are based off of Steno's own maximum health. (When they teleport in, they are positioned in a circle. The purpose of this spell is so that when they come down they can surround enemy champions; trapping them.)
Cooldown: 45/39/33/28/22 seconds
Radius of AoE: 150/200/200/225/225
Range to center of AoE: 1125
Health of Soldiers: 50/55/60/65/70% of Steno's maximum health
Damage of Soldiers: 13/14/15/16/17% of Steno's maximum health
Magic Resist: 30/50/70/90/110
R The Iron Curtain: Steno creates an impenetrable dome of energy to form in an AoE around him. Nothing can get in or out of the sphere, and after a few seconds of recasting this will cause Steno and anything else in the dome to teleport to a targeted area. However, the teleportation cannot happen if he or any one within the sphere would end up standing in an area that they cannot stand upon. The teleportation cancels if an enemy within the sphere knocks back, stuns, fears, or silences Steno.
Cooldown: 200/180/160 seconds
Radius of AoE: 500/550/600
Time to recast: 4 seconds