### Loyal player begging for an answer from the devs

hellsingsage

Junior Member

Stop complaining about what you think is wrong about the game and enjoy it. It's better for you and for the community that this fine game serves with diligence.

Cheers.

P.S. If anyone out there could be a gent and follow a buddy of mine working his way up.
http://www.twitch.tv/g1_metasamus

sab9999

Member

i think you just suck

1400orBUST

Member

Quote:
Originally Posted by PogoPogoPogoPogo
First, the equation for what, exactly?
Second, what do the variables stand for?
Performance rating = [((Total of opponents' ratings) + 400 * (Wins - Losses)) / Games].
is an explanation of the formula I previously referenced and is the core of Elo's work which assumes any game lost was completely within your control to win or loose versus a single other opponent.

Member

Quote:
Originally Posted by 1400orBUST
Performance rating = [((Total of opponents' ratings) + 400 * (Wins - Losses)) / Games].
is an explanation of the formula I previously referenced and is the core of Elo's work which assumes any game lost was completely within your control to win or loose versus a single other opponent.
You're insane. That's to estimate a player's performance rating at any given chess tournament. So if I won 5 games against 5 2k Elo players, my performance rating would be:

(10000) + (400 * 5) / 5, or 2400 Elo.

This has no bearing on my actual rating or who I'm matched against in League - for all you know, I could be a 1k Elo player and get crazy lucky.

Arinthe

Member

Quote:
Originally Posted by 1400orBUST
Performance rating = [((Total of opponents' ratings) + 400 * (Wins - Losses)) / Games].
is an explanation of the formula I previously referenced and is the core of Elo's work which assumes any game lost was completely within your control to win or loose versus a single other opponent.
Take a step back for a second, take a deep breath. AD bottom has been very patient with you in this thread and explained everything very well. Consider the possibility that you don't understand things as well as you think you do. Consider the possibility that AD bottom is correct in his arguments.

paintolar

Senior Member

Maybe, just maybe, the matchmaking system couldnt find 9 other people that matched (or were ver closeto) your elo/win:loss. And instead of having you wait 30 min in queue, it matched you with people who were available?

1400orBUST

Member

Quote:
Originally Posted by paintolar
Maybe, just maybe, the matchmaking system couldnt find 9 other people that matched (or were ver closeto) your elo/win:loss. And instead of having you wait 30 min in queue, it matched you with people who were available?
That is a very real possibility, Most matchmaking systems do have a time tolerance built in and the longer they go without finding a match the larger a variance in skill ratings they will consider.

PogoPogoPogoPogo

Senior Member

Quote:
Originally Posted by PogoPogoPogoPogo
How creative.

Match-making has been *****ed about since the dawn of online-gaming. In fact, I'm certain that complaints about match-making probably existed before match-making itself even existed.
First and foremost, THIS.

Seriously.

Match-making has been *****ed about since the beginning. People today still think it's as bad or worse as it ever was before there was any sophistication at all to the match-making.

People complain about match-making in every game that has a match-making service and this is applicable across all genres.

Why? Well, it's not because there's some secret conspiracy for all gaming companies to keep match-making a low priority. In fact, if I'm Riot and I'm doing what I'm doing and trying to put eSports right up there in watchability with real sports, I'm going to have to be extremely confident in my match-making system. Why? Because I want my salaried gamers to actually be significantly better gamers then the average player.

The NFL wouldn't be interesting to watch if it consisted of average high school players rather than the best of college players (which are the best of high school players). Similarly, LoL's professional tournaments wouldn't be interesting to watch if it were a bunch of 1200 Elo guys playing against each other. No one would take it seriously in the slightest.

...and you can't get the cream to rise to the top without a solid match-making system.

But why do players complain so much about match-making systems in online games? I'll tell you why... it's because players are inconsistent. Video games are just that way. Even at the elite levels, players like Crs Nyjacky don't have a perfect CS every game.

The same applies to sports actually. I mean, consider college basketball. The aim of the NCAA tournament is to appropriately seed the teams according to how the performed over the course of the season. Yet despite this, we can sometimes see extremely low-seeded teams perform very well.

The #2 team losing to the #15 team happens. The #2 team doesn't complain about match-making though, even if the #3, #4, and #5 teams all got paired against easier opponents (and the #2 team should have been paired with the easiest of those 4).

The fact of the matter is, it is absolutely 100% impossible for any match-making system to account for inconsistency in player skill level.

PogoPogoPogoPogo

Senior Member

By the way, as for your question about match-making pairing a 3W-20L player with a 20W-30L player, and how that's possible, or how those two players could both be at the same Elo...

First off, we don't need to assume they started at the same Elo. At the end of season 2, if the 3-20 player had a significantly higher Elo than the 20-30 player had at the end of season 2, then with those records, even gaining the same identical amount of Elo for each win and loss, the 3-20 could easily be at the same Elo as you.

And by the way... his losses would have been coming against better opponents than your losses.