Lesahrin - Shield of the Void (DPS/Tank/Caster) A VC Project

Comment below rating threshold, click here to show it.

Warmth of Winter

Member

03-16-2012

Lesahrin - Shied of the Void {DPS/Tank/Caster]

###Caution! Wall of text imminent!###


Introductory Lore

Born with an arm gently aglow with energies of the Void, Lesahrin was abandoned by his parents, who themselves feared for their safety, over the safety of their “cursed child”. Eventually his powers expanded and grew, until he carried with him a massive, overwhelming arm, burning with powers of null. Often-times mistaken for a champion of the League, it was a wonder why he never joined them. Whilst unknown to most of Valoran’s elite, champion and summoner alike, he happened to attract the attention of a few, specific individuals and beings. His part in the unraveling of the Void Incident is one of a protector and fighter.

Lore Explanation
Just a little bit of flavor text for those who haven’t wish to look into the heavier lore of Lesahrin. Providing character origin, and a little bit of character persona, this lore is designed to be short and sweet.

Stats/Growth
Health............2110 @ 18 [508 + 89/level]
HP5................15.4 @ 18[5.5 + 0.55/level]
Mana..............1010 @ 18 [110 + 50/level]
MP5................11 @ 18 [2 + 0.5/level]
Armor..............66 @ 18 [12 + 3/level]
Magic Resist...54 @ 18 [31 + 1.25/level]
Movement.......305
Range.............175

Abilities

Nether Shield

Innate
Lesahrin gains a charge on every spell cast near him. At 11 charges, he gains a spell-shield that will block a single incoming spell and heal up to 20% of the damage that spell would of dealt (before applying Armor and Magic Resist). This shield lasts for 5 seconds.
~Changes to consider
The concept of a free spell-shield every 11 casts can already cause some lanes serious trouble, coupled with the healing effect, and you have a particularly powerful passive. These issues may substantiate need for a nerf.
###Dev's notes###
A passive designed to keep theme with the bulk and anti-caster direction of this concept. The skill itself is rather self-explanatory, and despite its laning applications, it's no doubt most useful during teamfights, with so many CD's being popped in such a short time. Chances are, this innate will only be procced once during any such exchange.


Null Crash
Q
(In-game text)
Lesahrin smashes an enemy champion with a fist of solidified void-energy, inflicting damage and disabling the target.
(Actual effect)
Null Crash inflicts 55/100/145/190/235 damage to a single enemy champion, stunning the target for 0.5/0.75/1/1.25/1.5 seconds and further silencing the target for 0.5 seconds afterwards.
~Changes to consider
Number adjustments mostly.
Ability Parameters
Target: Single, selective. (Think of Kassadin's NullSphere [Q])
Range: 250
CD: 11 seconds
Cost: 55/65/75/85/95
[AP] Ratio: 45% or 0.45 per point of Ability Power.
###Dev's notes###
A straight forward disrupt, employing two different types of disable into a single, targeted skill. Despite this ability's short-range, its harassment potential should not be over-looked, as the ensuing stun and silence allows Lesahrin to (usually) walk away from the exchange unscathed.

Violet Pulse/Wave

W
(In-game text)
Nearby spell casts cause pulses of energy to passively radiate from Lesahrin, causing damage within a small radius. This ability can be activated for a singular, more powerful pulse.
(Actual effect)
[Passive]
Lesahrin gains a charge for every nearby spell cast. At 4 charges, he pulses energy outwards, dealing 15/35/55/75/95 magical damage.
[Active]
Lesahrin charges himself with Void energy. After a 0.5 second delay, a large pulse emanates from Lesahrin, dealing 75/120/165/210/255
magical damage to all enemies struck. This damage ignores 20% of its targets Magic Resist.
~Changes to consider
Once again, number tweakage, probably with the amount of charges needed/radius of pulses.
Ability Parameters
Target: Radial Area-of-effect (Think of Leona's Eclipse [W])
Range: [Passive]: 300, [Active]: 550
CD: 15 (There is a 1.25 minimum CD between passive pulses)
Cost: 55/75/95/115/135
[AP] Ratio:
[Innate]:15% or 0.15 per point of Ability Power.
[Active] 60% or 0.60 per point of Ability Power.
###Dev's notes###
For every 4 spells cast around him, Lesahrin gives a little back. It should be noted that activating this ability does not cancel out the passive effect, and it does count towards a charge (although the passive pulses do not). This ability gives Lesahrin a little extra “oomph” during close-range exchanges and team clashes.

Nether Rush
(In-game text)
Lesahrin dashes forward, dealing damage and reducing magical damage taken.
(Actual effect)
Lesahrin dashes forward, taking 35/40/45/50/55% less magical damage 2 seconds (starting from when the skill is used. He passes through any enemies in his path, dealing 65/105/145/185/225 magical damage to each unit hit.
~ Changes to consider: None so far
Ability Parameters
Target: Extendable line-cast (Skillshot, think of Olaf’s Q)
Range: 250-450
CD: 18/16/14/12/10
Cost:100 [AP] Ratio: 55% or 0.55 per point of Ability Power
###Dev's notes###
Essentially a gap-closer and defensive tool. The magical damage reduction makes this ability hugely valuable for escaping, whilst its ghost mechanic helps for both closing distance from behind creeps and escaping through creeps/walls/crowds.

Shadow Form
R
(In-game text)
Lesahrin focuses his energies to envelop him, granting him an immaterial form and debuffing his allies.
(Actual effect)
Shadow Form allows Lesahrin to take the form of a Voidbeing for 10 seconds, during such time his auto-attacks deal 40% of his AP as bonus magical damage, and his auto-additionally increase the cool-down of any skills timing down for his target by 1/2/3 seconds. This ability increases the size of Lesahrin’s hitbox as well as his in-game size, also increasing hit auto-attack range to 200. He also gains 1/1.5/2 points of armor and magic resist per point of AP while transformed.
~ Changes to consider: None so far.
Ability Parameters
Target: Instant effect self-cast (Think of Nasus’ R)
Range: 100
CD: 140/120/100
Cost: 150/200/250
###Dev's notes###
I had some trouble with this ability, as I didn’t want to make just ANOTHER transform ability, a la Shyvana and the Sand Duo (Ren and Nasus). In spite of its un-originality, this ability fits in with Lesahrin’s kit as an anti-caster tank quite well, and does some things no other transformations have done (namely, the auto-attack range increase, and the passive cooldown timer increase, which is a new mechanic I feel would fit quite well in League Of Legends). Oriented to be a tank-based ultimate, it could also work as an AP caster ultimate, making that squishy carry suddenly tanky (although Lesahrin’s ratios are a bit low for that).

Strategic Overview

As a gamer, I of course have my own opinions on how a game should be played, this extends to any Champion of my creation, this will just be a mini guide of tips and tricks for Lesahrin

Pros:
- Incredible anti-caster disables
- Great tank base stats
- Powerful lane harass
- Ultimate that greatly enhances tanking ability
- Ability to phase through walls and pass through creep
- Plenty of AoE damage
Cons:
- Long cool-downs
- Relatively short range
- Much more oriented towards magical resistance than armor
- Hefty mana costs
- Less effective against less ability-oriented team compositions

Ability Combos/Orders
Lane Harass/Lockdown: E>Q>W
Using Nether Rush to pass through creeps, get down and stun/silence, then execute your AoE Violet Wave whilst on the retreat. A pretty safe combo, and especially difficult for casters to punish, although some casters can, and will harass you while you retreat on cool-downs. The CC allows for ganks to be positioned, or ensures an ally’s escape.
Team-fight pressure: Q>W>E
In team clashes, your primary focus should be their AP carry. Try to get into range for your Q/W combo without needing to burn your E, as Nether Rush can be used to chase after the AP carry if it retreats on low HP. Alternatively, you can use E for AoE damage and to get into the middle of the team-fight, whilst saving your Q for their caster-carry/ad carry.
Escape combo: Q>E
Stun and run, self-explanatory really. The silence and magical damage reduction from Nether Rush should make your escape pretty safe, although slows (red buff in particular) will still screw you over. Should you build a Rylai’s, you can use W>E for double AoE slows and a ghost-dash. Remember to dash through walls whenever it suits your needs, it’s an important mechanic to make use of.
Burst-damage combo: R>E>W>Q>(W If you can manage another).
This combo allows Lesahrin to (usually) get his opponent on the run, as when Shadow Formed Lesahrin is one scary customer. This combo obviously has tons more value if employed by a bulky caster orient of Lesahrin, or even an AP carry build.

Hints and Tips
Playing as
- Lesahrin can easily harass out most caster types, and remain relatively safe throughout his harass combos.
- Lesahrin’s ultimate can be used to allow Lesahrin to block projectiles he otherwise would not be able to.
- Nether Rush can be used to pass through creep and thin walls.
- Lesahrin’s ganking ability is a force to be reckoned, with the ability to close distance and stop flashes/blink abilities.
Playing against:
- Lesahrin’s abilities are short-range, and he needs to close distance to lay down his CC on you. Keep away, and harass him from a distance.
- During team-fights, a Shadow Formed Lesahrin deals massive damage, but this duration only lasts 10 seconds, and the abilities cool-down is long. If possible, stall out his ultimate.
- Lesahrin’s cool-downs are high, if you can get him to waste his spells on a tank, your carries will have a much safer team-fight ahead of them.

Counters
Despite the fact Lesahrin is built to be a counter-caster, there are still some that force him back/harass him whilst remaining safe from his harass/burst. First and foremost; Morgana, her Black Shield blocks Null Crash, and all of Lesahrin’s damage, while her snare keeps him at range and her Tainted Soil punishes aggression. Cassiopea, although prone to CC, can still use the spamability of her spells to punish an over-aggressive Lesahrin. It’s much of the same with Karthus, who can punish harass with Defile toggling, and Wall of Pain + Lay Wastes whilst Lesahrin retreats.
Range AD carries also have a much easier time with Lesahrin, being able to stay safe from his ability ranges (namely Tristana and Caitlyn).
Irelia is another great counter to Lesahrin (should he choose to solotop), as he passive reduces the effectiveness of his Null Crash, and she can chase/stun a Lesahrin on the retreat.
Cho’ Gath counters Lesahrin in the early game lane, but may lose if unable to keep up Feast stacks.


Inspirations


Not too many inspirations for this one, I just really liked the idea of this massive, void arm that could turn into a shield, and take other forms. This gave me the idea to make a dedicated void tank, who would fulfill the role of anti-caster whilst still being able to soak up hits for his team.

Tidbits
- His ultimate was originally; Void Habitat, which created a dome of void energy which acted as a wall to those inside it (enemy champions only), and absorbed any projectiles that struck the dome, healing any allied champions inside for the damage that projectile would of dealt (before factoring in resistances). - Lesahrin’s kit originally opposed and countered Kassadin’s kit, despite them being allies lore-wise.
- I came up with the “sahrin” portion of his name as a twist of the word “shield”. Making his name, in a way; Le Shield.

Final Word
There he is, in all his caster-raging glory. This OC concept was created specifically for my exploration into the world of fan fiction (The Void Chronicles), although his concept came about before I had theorized a Void Chronicle lore entry. I sincerely hope you guys appreciate this champion, and if it interests you, check out the first entry of my fan-fic here; http://na.leagueoflegends.com/board/....php?t=1922960

That’s all for now, g’day, and good game.


Comment below rating threshold, click here to show it.

Warmth of Winter

Member

03-16-2012

###Reserved for authoritative purposes and the like###


Comment below rating threshold, click here to show it.

Warmth of Winter

Member

03-18-2012

bump


Comment below rating threshold, click here to show it.

Peffern

Senior Member

01-19-2013

Bump for a friend


Comment below rating threshold, click here to show it.

Zarkof

This user has referred a friend to League of Legends, click for more information

Senior Member

01-19-2013

what good is the bump if the friend hasn't come back to the idea?