While playing league of legends, and entering the ranked queue, many people are puzzled as to how to gain ELO. There have been many articles and posts on the subject, ranging from complaints of the perceived phenomenon of ELO Hell, to champion guides. Yet all of the literature hitherto I feel has been missing a critical element of the game which is observable in all ranked games that I have so far seen. The phenomenon and relevant art which I describe herein is especially relevant to those in lower ELO. In fact, I would say that the lower one falls, the more important that this subject is. The topic of this post is morale, and how it affects ranked matches.
This article will not only describe morale, and how it pertains to the game in ranked, but will also be covering some strategies to use the concept to benefit the player.This is by no means a standalone means to gain ELO, but it may be considered another tool of the player to use in their ranked matches. The art of morale manipulation may be used both positively and negatively, however those who are ignorant as to its power will most likely see its poor use come to harm them in their games. Morale is not an explicit aspect of the game, but it is undoubtedly implicit and a core element of the game.
Those who feel that they are doing everything in their power to play to the best of their ability and are still seeing losses in their match history are often do not realize the power of this intangible. It is too often that a player who thinks they are doing better than his (or her, but not likely) teammates will himself (or herself, but unlikely) suffer from a morale deficiency. In not realizing the power of morale, they will be playing as a single unit, and not realizing the role of leadership on a solo team.
I will speak briefly now on my inspiration for this article: The League of Legends player Gernat. It was his profound ignorance, both in general, of history, and of the art of morale that prompted me to write this. May I say here that while it was I abhorred playing with this untalented and otherwise ungentlemanly ruffian, I may only hope that he will have been the cause of a great thing.
ON SOLO QUEUE AND THE MORALE FACTOR
-Zinger of the People
Dedicated to a most unpleasant scoundrel, Gernat (This player is true scum)
Let us first understand the situation that solo queue puts the player into before going through our definitions.
In Solo Queue one is place onto a team of strangers, and expected to win a game against another group of (what is assumed to be) equally skilled strangers. If we have faith in the ranked system, then it should be clear that each match is a relatively fair match. If it is not true of individual games, then over time, with enough games play, one should see that averages will prevail. It may be difficult to improve an element of one's game, mechanics, map awareness, et cetera, but the implementation of morale manipulation into the game is simple, and therefore it is this that we shall make an appeal to in order to tip probability in our favour.
INTRODUCTION TO MORALE
"Morale (also known as esprit de corps) is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value judgment of the willpower, obedience, and self-discipline of a group tasked with performing duties assigned by a superior." (http://en.wikipedia.org/wiki/Morale)
The objective or goal of the game is clear, namely to win the game. However, while the team goal is clear, the individual motivations for the team are not so transparent. There are a number of different motivations that an individual player could have.
I think you have truly stumbled onto something incredibly powerful. It's worth noting that the idea of a "skin advantage" where the team with more skins has a greater chance of winning. I myself have noted this frequently in games. It's almost impossible to come back from a 2 skin deficit.
dammit to long wont read......
saw this so thumbs up
“Nice feeding, scrub”
“That is literally actually the stupidest champ in the whole league of legends”
“I am going to pound you a new anus this game”
“I am the best player, you guys are noobsucks”
“Suck a dick and die”
[Upon enemy death] “Nice play.”
[Upon Death] “[Enemy champ name] OP”
“Is that really the champ you want to be playing?”
[Upon questionable champion pick] “Lol new meta?”
“I feel bad for doing this to you guys”
“This guy deserves a better team”
“This is my smurf account, trust me, you are bad”
“The ELO on my main would make babies like you cry”
“Do you even have a sponsor?”
“I get more ***** than you in RL, you virgin”
[At end of game, the coup de grace] “bg”
I am no high elo player but I think You have good point regarding this morale manipulation. However as it already has ben mentioned , negative morale manipulation of your enemy team is a double edged sword. If your opponent has a mentally tough player he will probably help his weak player feel good by positive reinforcement. And probably gank you to the extent that you will switch your target to him. This is when the game starts changing. He will kill you more often and make you primary target.when your KDA ratio drops
"all you can do is talk and no skill at all"
I think this is when your negative morale approach comes back hitting your own team.
However positive morale reinforcement of your own team doesn't have this kind of side effects.
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