What is this team setup BS?

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Slëëpy Ðrågön

Senior Member

01-08-2013

I haven`t been on LoL in a while, but it appears that while I was gone, people have etched into their brains that there MUST be a squishy AP mage mid, there MUST be an AD carry, and support bot, and having no jungler is supposedly stupid now.

This setup is okay, but the fact that people insist it to be mandatory seems pretty meta. When I played, my old ranked team would take jungle buffs early game, and use them in lanes. We would lane swap and gank often also. Now ONLY the jungler is supposed to gank early game? What the heck is this? Where did this system come from?


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Ronyk

Senior Member

01-08-2013

It seems pretty meta because... well, it is the meta. It's what the pros did in the tournaments, and people want to emulate them.

Also, people like to know what's going on (both with their team and the enemy team) you can expect the enemy team to do exactly what you just described, and play accordingly.

I applaud those who go against the meta, and would like to point out that the meta is different in different parts of the world.


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Griffen angel

Junior Member

01-08-2013

well you been gone for a while. but yea the meta is kinda dumb but is the most used out there. now this does not mean that you can't have ap tank mid or ad tank mid.yeah wish people would try and think outside of the meta.cause 2 v 1 one mid is hard but fun and give a new challenge to the game. and for people who are use to the meta they get so thrown off it crazy. you just need a team that is worth trying it with.


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Michael Kane

Senior Member

01-08-2013

But having no jungle is stupid... was the joker menacing Gotham the last time u played?


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Garruks Champion

Senior Member

01-08-2013

Reasons for the meta:

Solo tanky top: top is the most ganked lane and the longest solo lane (since having a jungler in mandatory, well get into that next) so you need some one that can either escape a suprise gank, or some one who can take the initiation and either fight back, or get out. Tanky AD's generaly have the best of both worlds, along with the new broken cleaver and actual items for tanky AD's they fit here perfectly.

Jungler: Junglers primary responsibilty to to keep the enemy jungle out of your jungle, simply having a presence in the jungle constantly gives you the chance to; steal dragons, gank people stealing your buffs, roamer from level 1, respond to other teams ganks. Generaly this is a tanky AD, since AD's scale best in to late game, have the new itemization and can easily survive first and second full clears with out leashes if needed.

AP mid: AP mid was first started because you needed the damage diversity, although now tanky AD mid is becomeing more popular (with black cleaver and last whisper on your team you dont need damage diversisty anymore, since your easily negating 60%+ of the enemy armor) The reason for putting the AP mid was that mid lane is the shortest lane, and the easiest to escape a gank from, so put champs that are likely to die in a gank in that lane, now add in the fact that mid land generaly sees more minions in it, and AP's scale fastest in levels, it just makes sense to put them there.

AD/SUP bot: Now you have 2 characters left over, and only one lane to split between them, better put a character that scales best off of gold (carry) and a character that has so much utility that they dont really need items to change a fight down there. Add in the fact that dragon spawns near bot, you need to have as many people there to stop the enemy team from taking every dragon from when it spawns at 6 mins (by the time 20 mins hit 3 dragons have spawned for a total of 2895 gold spread out over the team that takes them). This is also the reason most solo tops take teleport when playing with a coordinated team, it lets them join the team fight thats happening over dragon, potently turning a 4v4 into a 5v4 simply by teleporting to a ward.

TL;DR
Just a basic primer on why the meta we have is in place, mostly its because it is mathematically proven to get your team to the late game (lvl 18 full builds) faster then any other set up. It also maxamizes gold value (giving ADCs all the gold in bot and solo lanes everywhere else) and level value (jungles's hit level 3 before anyone else, mid will hit lvl 6 first usually, ADC's and supports dont need levels to make a diffrence)

NOTE

The meta does not take into account skill, or lane meta (such as counter picks and odd lanes like duo mid). And is generally accepted as the proper way to play when playing with people you do not know. For even though you have no information about this person, you do know that they will at least know what champ to take for each role.

Edit: too answer where this system came from, well in the season 1 worlds tourney, everyone was certian that NA would take the title with their 2 top 1 mid 2 bot, at 6 the non carries from the 2 lanes would roam meta. Then EU dominated the tournament with their 1 top 1 jungle 1 mid 2 bot meta. After that it was adopted in NA, and to this day remains the accepted way to play


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X4N4T05

Senior Member

01-09-2013

I run a pantheon-shen duo top with 2 teleports and we use our map presence to keep the lanes offbalance for the enemy. It works pretty awesome.


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ThePonsterMenis

Senior Member

01-09-2013

Well Garruck is right, but his rationale is wrong... it's about specialization.
1. If you aren't a tanky top or have great sustain, I'm just going to chunk you, zone you, and win the lane.
2. AP brings a valuable mix of CC and burst damage; mid is the safest lane.
3. Having a dedicated jungler allows them to build added mobility, more damage, less defenses, etc since they don't have to compete with harass. Also brings an element of unexpected because they are MIA 90-95%.
4+5. ADC/0 CS support because coin for coin, gold has the most value on an ADC.


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Garruks Champion

Senior Member

01-09-2013

Quote:
Originally Posted by ThePonsterMenis View Post
Well Garruck is right, but his rationale is wrong... it's about specialization.
1. If you aren't a tanky top or have great sustain, I'm just going to chunk you, zone you, and win the lane. (now add in ganks, and you need to be tanky or have a great escape (teemo, season 2 ez, aki, season 2 twitch, season 2 AD twisted)
2. AP brings a valuable mix of CC and burst damage; mid is the safest lane. (mid also scales fastest in levels and AP's scale better with base damages, also the popular AP's were either mobile to allow for ganks in lane phase (ahri, teemo was popular at low elo pre nerf xerath) or are ungankable because of their kit (morgana/aki)
3. Having a dedicated jungler allows them to build added mobility, more damage, less defenses, etc since they don't have to compete with harass. Also brings an element of unexpected because they are MIA 90-95%. (jungle also gets levels the fastest till around 11 mins IIRC, setting up for better use of experience across the team)
4+5. ADC/0 CS support because coin for coin, gold has the most value on an ADC (this lane is bot because of dragon control)
Just added a few things because it felt like these thoughts were unfinished


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Pobbes

Senior Member

01-09-2013

Garruck is right. There are a few permutations that show up such as using a bruiser or two in bottom lane to make a kill lane stopping the enemy adc from farming.
Right now, we are also seeing an AD caster/assassin going instead of the AP caster mid since the new cleaver stats mean you don't really need AP characters right now.
Also, duo jungle is mentioned alot, but I rarely see anyone even try to play it.


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Kavrae

Senior Member

01-10-2013

I'm all for "breaking the meta" if you want to call it that, but first you have to understand what you're breaking and why it's done that way in the first place.


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