(Ranged, Tank) Ettin, Two-Headed Giant

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Itomon

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Junior Member

01-05-2013

Ettin, the Giant Hurler
Tags:
ranged, tank

Suggested Stats
Health - 435 (+86)
Health regen - 7.45 (+0.65)
Mana - N.A
Basic Attack Range - 425
Attack damage - 50 (+3,4)
Attack speed - 0.625 (+2,22%)
Armor - 17 (+3.5)
Magic res. - 30 (+1.25)
Mov. speed - 335

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Ettin is a two-headed Giant that grabs and throws to hit enemies - throwing one anther om them, or even allies! He is tough enough to endure damage, and since two heads think better than one, he can also avoid some disables (blinded? Ettin has an extra pair of eyes to deal with it). To fully harness his best offensive potential, he needs to focus - to achieve that, Ettin gently puts one of his heads to "sleep", gaining access to new abilites in exchange of his passive abilities. His spells requires Health to activate and his Ultimate is a mix of great CC to save your carry or to take the enemy team offbalance in the best football fashion.

Although his hurler kit exploits ranged combat, Ettin will be rewarded getting close to his enemies - and those within his grasps will be sorry to face the Giant Hurler.

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Two Headed (Passive): Ettin’s Clever Head and Cleaving Head may work individually. The first time Ettin is disabled (taunt, fear, silence, blind, but not stun, slow or immobilize) he instead suffer a 55/45/35% attack speed and move speed reduction for the duration, and this passive enters in a 12 seconds cooldown; activating Clever Head or Cleaving Head while Two Headed is on cooldown will cause Ettin to be stunned for 2 seconds.

Hurling Pratice (Active): Grabs target unit within melee reach, holding it in place (snare) for up to 0.75/1/1.25/1.5 /1.75 second, also dealing (0,5/0,6/0,7/0,8/0,9 total AD) physical damage if it is an enemy. Then, Ettin throws the grabbed unit over target area, dealing (0,2/0,3/0,4/0,5/0,6 AD + 2/4/6/8/10% of target’s current health) as physical damage to enemy units it lands on, and reducing their movement speed by 30% for 1 second. The thrown unit (enemy or not) suffers the same damage and slow, reduced by 1/5 for each other unit it lands on (max. 4/5 reduction with 4 or more units).
Cost: 50/60/70/80/90 health
Cooldown: 8 seconds
Range: 150 to grab, 415/430/445/460/475 to throw, 250 AoE (landing damage and slow)

Clever Head (Passive): After receiving 4 attacks from the same enemy champion, Ettin will block the next (5th) autoattack from that enemy. This passive is disabled and resets its counting while Two Headed is in cooldown.
Clever Head (Active): Ettin disables his Two Headed and Cleaving Head passives with a self-punch for 12 seconds (requires 0,5 casting time). As long as it is disabled, Ettin’s Clever Head Passive will count twice as fast (blocking every 3rd attack) and returns 25/30/35/40/50% of the damage blocked that way to the attacker. Also, Ettin can use Smartness once at any time before Cleaving Head refreshes:
Smartness (Active): Ettin taunts target enemy champion for 1/1,25/1,5/1,75/2 seconds, and Ettin blocks every second attack the target deals to him until Cleaving Head is refreshed.
Cost: 32/44/56/68/80 health
Cooldown: 12 seconds
Range: 425 to taunt

Cleaving Head (Passive): Ettin attacks and abilities deal up to 10/15/20/25/30% additional damage the closer the target is from Ettin.
Cleaving Head (Active): Ettin disables his Two Headed and Clever Head passives with a self-punch for 12 seconds (requires 0,5 casting time). As long as it is disabled, Ettin’s Hurling Pratice has no cooldown, but each consecutive activation costs 50 additional health. Also, Ettin can use Dumbness once at any time before Clever Head refreshes:
Dumbness (Active): Ettin gains 30% movement speed and is immune to disabling effects for 2 seconds, and then, if Clever Head is still on cooldown, Ettin receives a shield that absorbs 65/80/100/130/180 (+ 10% of bonus Health) damage. The shield lasts until Clever Head is refreshed.
Cost: 48/56/64/72/80 health
Cooldown: 12 seconds
Range: 125

Come here tiny one (Active): Ettin jumps and grabs target enemy or ally champion, lifting and disabling it for 0,1 seconds (also deals 70/110/150 (+4,0 AD) physical damage to enemy target). For the next 4/5/6 seconds, Ettin can drag along the lifted target with a movespeed reduction of 35% (-5% for every 100 health Ettin currently has over lifted target's remaining health). While lifted, the target is snared to Ettin). Ettin and the friendly target (but not an enemy) both have their incoming damage reduced by 5/10/15 while lifted. Reactivating this skill deals 30/75/110 (+0,4 AD) true damage to lifted target. Lifting ends earlier if Ettin’s health reaches below 20% his total Health. It is also possible to throw the target away with Hurling Pratice (the Q ability).
Cost: 40/50/60 health per second and per reactivation
Cooldown: 100 seconds (reactivation cooldown: 1.5 seconds. This cannot be reduced)
Range: 350 to jumps and grabs