Sup Nome, Wooglet's is OP for all the same reasons Zhonya's Ring was OP

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General Quackers

Senior Member

01-05-2013

All I can say is that Zhonya's Ring was removed and split into two different items for a reason. Combining the defensive capabilities of Zhonya's Hourglass with the raw offensive boost of Deathcap is a colossal amount of power for finishing one item. Wooglet's Witchcap is the item to rush on any AP champ in Dom because upon completion you have a massive offensive boost and a massive defensive active.

The power swing that this item causes is immense. It's just as immense as the long removed Zhonya's Ring.


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radicalratx

Senior Member

01-05-2013

I don't think I've ever rushed Wooglet's. It's nearly always a finisher item IMO.


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Infirc

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Senior Member

01-05-2013

and yet Bft and cleaver keep outperforming it


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General Quackers

Senior Member

01-05-2013

Quote:
Originally Posted by Infirc View Post
and yet Bft and cleaver keep outperforming it
BFT is outright broken. The effect is applied in full by any damaging spell, AoE or otherwise, and the effect absolutely doesn't diminish in power no matter how long it persists. I don't know what Nome's vision for Dom is, but right now there's a massive amount of mage love going on.


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Infirc

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Senior Member

01-05-2013

Quote:
Originally Posted by Original Duck View Post
I don't know what Nome's vision for Dom is, but right now there's a massive amount of mage love going on.
which is fine seeing that the mages you have to bring are either really mobile or have a lot of utility reducing the pool considerably as opposed to bruisers where you can bring any buiser not named gangplank and expect to do good or at least don't fail miserably considering that bruiser itemization has been far more cheaper than mage's one throughout the game's history, s3 is the only season that the bruiser itemization is not as cheap compared to mage items.


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bierfaust

Senior Member

01-05-2013

Quote:
Originally Posted by Infirc View Post
which is fine seeing that the mages you have to bring are either really mobile or have a lot of utility reducing the pool considerably as opposed to bruisers where you can bring any buiser not named gangplank and expect to do good or at least don't fail miserably considering that bruiser itemization has been far more cheaper than mage's one throughout the game's history, sr is the only season that the bruiser itemization is not as cheap compared to mage items.
2 wrongs don't make a right. The same 10 odd bruisers are chosen mos of the time anyway, people always flock to the best available option if they want to win. Those that don't either don't care about winning or are picking something different to take a break from the same group they normally chose.


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The Fizznity

Senior Member

01-05-2013

Quote:
Originally Posted by Original Duck View Post
BFT is outright broken. The effect is applied in full by any damaging spell, AoE or otherwise, and the effect absolutely doesn't diminish in power no matter how long it persists. I don't know what Nome's vision for Dom is, but right now there's a massive amount of mage love going on.
BFT is OP because it's a stat stick in the prime completed cost range with a lot of ideal stats every AP wants, and a smooth buildup that easily gives you a rare and valuable stat early (mpen). The passive is only broken on Teemo and Brand.


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General Quackers

Senior Member

01-05-2013

Quote:
Originally Posted by RCIX View Post
BFT is OP because it's a stat stick in the prime completed cost range with a lot of ideal stats every AP wants, and a smooth buildup that easily gives you a rare and valuable stat early (mpen). The passive is only broken on Teemo and Brand.
The passive is broken on every mage who can keep it rolling. Ever been caught in Anivia's ult while she has a BFT built? Ever had Amumu chase you down with super BFT Tears?

BFT isn't just OP, it breaks the game.


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Malah

Senior Member

01-05-2013

On the note of mage itemization: don't forget that these items aren't helping champion diversity in the least. For how much they might help the bottom picks, they're boosting the top picks even moreso.

Putting in overpowered items to compensate for stupid design is a terrible idea: it bit Riot in the ass before when they finally got around to fixing holes in kits and it'll happen again.


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MyDeadGrandma

Senior Member

01-05-2013

And yet I find it hard to really care, considering you have a high price to pay for something with no pen or cdr, something the strongest AP champs typically benefit from over raw AP anways.

It's weighted heavily towards the finished item (namely the active) rather than the stats from the materials, meaning you've got an extreme period of weakness if you rush it, which most characters simply cant afford to do. Given the average duration of games, it fits it's niche well as a 3rd/4th item.

Now if they took the idea of implementing a global CDR aura and kept the hat as is, that would slightly disconcerting...


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