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[Riot - New idea] Role Selection and the Queue

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PogoPogoPogoPogo

Senior Member

01-06-2013

Anyone who would otherwise want to discuss this thread's topic is already discussing it in another thread.

No one wants to rehash all this stuff AGAIN. Almost everything has already been posted several times before. Again, if you want to add to the discussion on this topic, you should JOIN the ongoing discussion on this topic.

Try all you want to get this thread off the ground, but I'm telling you, this thread is going to be not much more than your bumps.

Everyone else is here: http://na.leagueoflegends.com/board/showthread.php?t=2744432


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Zaggath

Member

01-06-2013

Quote:
Zaggath:
Dear Riot,

Many of the MMO's include a dungeon finder type tool. To use it you select the role you want to queue for and then off you go. Ex Tank toons select the tank role, healer toons select the healing role and damage dealers select the damage role. This ensures a solid team comp going into the dungeon.

The last MMO I played was Tera, sadly it didnt do so well, but it's a good example to use.
There are two healing classes, mystic and priest. Priests dominated the healing scene but mystics were still played. When you got queued with a mystic, it was a little let down. The instance was harder but you could still do it.
In order to avoid setting the meta in stone by having only 5 options, I propose allowing lots of different queues. Perhaps divided into basic and advanced roles, to help the new player.
Some examples of basic roles would be your 5 general roles played currently.
Advanced roles, which could allow for future meta changes, would include:
AP/AD in front of every basic role, for more specifics. You could use this in match making to create two viable teams, but mask it when in champ select. (To avoid seperating the experienced players from the new players, by looking at their queue categord selection (Basic/advanced)
More roles:
Counter Jungle
Kill Lane support
Melee ADC
...Insert what ever future meta develops

Additionally, there should be a random function. Random Basic, Random Advanced, Random All.

Once inside champ select, the pick order should still be random. You should still be able to select any champ you want and trade at the end as normal. The role selection should be clearly visible to only the friendly team.

Lastly, a report feature with tribunal support to catch the trolls. Knowing which role the summoner signed up for and pre game chat would be a huge addition to resolving tribunal cases.


There seems to be a battle in draft, on the two sides are the "draft order is supreme" folk and the "I called it first" folk. This really makes champ selection hell and leads to some really bad games.

As new summoners start playing they do not have the proper runes to fill every role perfectly.

If you want to follow the big name teams and emulate them, they all say to specialize in one role. It's hard to do this when you can only play the role occasionally.


Bunp


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Zaggath

Member

01-06-2013

~~~ Bump


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Interface53

Junior Member

01-06-2013

Quote:
Zaggath:
~~~ Bump


Why do you keep bumping this ****ty thread?

Just in case some people didn't see Pogo pwn you already?


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Zaggath

Member

01-07-2013

On topic - Bump


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Zaggath

Member

01-08-2013

Quote:
Zaggath:
Dear Riot,

Many of the MMO's include a dungeon finder type tool. To use it you select the role you want to queue for and then off you go. Ex Tank toons select the tank role, healer toons select the healing role and damage dealers select the damage role. This ensures a solid team comp going into the dungeon.

The last MMO I played was Tera, sadly it didnt do so well, but it's a good example to use.
There are two healing classes, mystic and priest. Priests dominated the healing scene but mystics were still played. When you got queued with a mystic, it was a little let down. The instance was harder but you could still do it.
In order to avoid setting the meta in stone by having only 5 options, I propose allowing lots of different queues. Perhaps divided into basic and advanced roles, to help the new player.
Some examples of basic roles would be your 5 general roles played currently.
Advanced roles, which could allow for future meta changes, would include:
AP/AD in front of every basic role, for more specifics. You could use this in match making to create two viable teams, but mask it when in champ select. (To avoid seperating the experienced players from the new players, by looking at their queue categord selection (Basic/advanced)
More roles:
Counter Jungle
Kill Lane support
Melee ADC
...Insert what ever future meta develops

Additionally, there should be a random function. Random Basic, Random Advanced, Random All.

Once inside champ select, the pick order should still be random. You should still be able to select any champ you want and trade at the end as normal. The role selection should be clearly visible to only the friendly team.

Lastly, a report feature with tribunal support to catch the trolls. Knowing which role the summoner signed up for and pre game chat would be a huge addition to resolving tribunal cases.


There seems to be a battle in draft, on the two sides are the "draft order is supreme" folk and the "I called it first" folk. This really makes champ selection hell and leads to some really bad games.

As new summoners start playing they do not have the proper runes to fill every role perfectly.

If you want to follow the big name teams and emulate them, they all say to specialize in one role. It's hard to do this when you can only play the role occasionally.



On Topic


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SmileyFaceroll

Member

01-14-2013

Tons of que Times
ADC Melee Diana
AP CARRY soraka (bananas)


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Boagster

Senior Member

01-14-2013

Bumping is not on topic. For something to be on-topic, it would have to contain some amount of discussion of the original topic. Bumping does not discuss anything, and therefore isn't on-topic.

Quote:
":
If you want to follow the big name teams and emulate them, they all say to specialize in one role. It's hard to do this when you can only play the role occasionally.


If you want to emulate the big name teams, then you shouldn't be playing in Solo/Duo Queue. They are teams for a reason. It's very easy to specialize in one role by joining or forming a team. It doesn't have to be a particularly good team. By being a member of a team, you have the luxury of having a specialization on that team, a role in which you can grow and, hopefully, get noticed by a better team. In Solo Queue, the goal is to demonstrate how good of a player you are at all aspects of the game, not just a single niche. Did you ever notice that many of players they showcased in the Pro Picks feature were picking champions outside of their competitive roles?

Not to mention the fact that the Summoner's Code recommends filling missing roles on your match-making team so that you can become better at the game.

That's as on topic as I will get, as it's the only facet of your post that I haven't seen before. I don't really feel like rehashing what's been said many, many times.


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