January MCCC - There Will Come Soft Rains

Comment below rating threshold, click here to show it.

Pirateelfdog

Senior Member

01-05-2013

Here's my submission!

Ryne, the Dimension Escapee


Comment below rating threshold, click here to show it.

ObscureClockwork

Senior Member

01-06-2013

Cool, ill see to getting the list up soon
also, do remember the supposed "appocalypse" is the void monsters in league
gl


Comment below rating threshold, click here to show it.

DryRun

Senior Member

01-06-2013

ah a void apocalypse, thanks for the heads up...lore back to page one! lol. but actually i made a desert shaman and didnt malz come out of the desert and zilean in that city something? i have some research to do! great work on the contest by the way.


Comment below rating threshold, click here to show it.

Nacoran

Member

01-06-2013

ok heres my idea

Dracul
the night spawn
Ranged Support Mage
(dark sorcerer type guy)
LORE:
“We are here not to kill but to protect. Follow me and we might survive.” -Dracul

As a young boy his name was Abraham. He grew up orphaned in Noxous but brilliant. He Apprenticed as an alchemist and he grew to know much and his master learned of his nearly genius mind. Although he was a great worker he had a dark side. One day he was closing up shop alone and his master came back because he forgot one of his books. He found the boy in the library with a ritual mark on the wall. He had a old book out on his lap and was chanting something without noticing anything around him. The master snatched up the book and told him never to read it again. Abraham agreed but outsmarted his master. The next day he had stole the book back and did another ritual this time uninterrupted. The next days he was gone with the book some incense and all trace of him.
Within a week a well known Priest was found dead. He had no sign of physical damage but Written on the wall in blood was the signature Dracul and the words “we are here.” The next few days others were killed all with no marks on their body and all signed with Dracul. They were all priests and they all had made a commitment unknown to the public to unleash the void to roam the earth. As another surprize others disappeared and a suspected group of young rogue mages was made.
Some call him a monster but he is really a survivor as a small area his area of town was slaughtered by void monsters Dracul saved many others. This was the only place where the void ever reigned. By killing all monsters of the void before they ever got to harm anyone Dracul saved not only Noxous but the world.
After the outbreak was driven back he joined league of legends to take care of the rest of the scum.

Appearance: Dracul is a teenage boy with dark brown long hair and a black robe with red dragon like patterns across it. He is about as tall and buff as Rize but he is much more 'human looking' He has Violit eyes and his patterns on his cloaky robe thing glow acording to his passive. The more stacks of his passive are applied the brighter he glows.

Abilities:

Q: Eliminate Target- Marks an ally champion first raising their AD and AP by 5/15/25/35/45. Next marks a Target enemy causing all damage from the marked ally champion towards the marked enemy to be increased by 10/17/24/31/38 True damage for each source of damage for 4 seconds.
Range:850
Mana:80
Cool-down:12 seconds

W: Fade and crash- casts a veil over your self or an allied champion stealthing them for 2/2.5/3/3.5/4 seconds. Their next basic attack will deal an additional 10/30/50/70/90 magic damage + 40% of your AD as physical damage and stun the enemy for 0.5/0.75/1/1.25/1.5 seconds.
Range:675
Mana: 75
Cool-down:10 seconds

E: Soul Grab-Shoots a ghostly hand to a target champion Dealing 70/120/170/220/270 + 50% ability power in magic damage over 3 seconds and heals Dracul for 40/42.5/45/47.5/50 percent of the damage dealt.
Range:750
Mana:60
Cool-down:4 seconds

Ult: Rune of Destruction- after a brief delay Dracul launches a shot forward that deals 100/200/300 true damage +40% of your ability power as magic damage and 40% of you Attack damage as physical damage to the first enemy hit that enemy is left vulnerable and their armor and magic resist are reduced by 30/60/90 after wards ( can not have negative armor. )
Range:800
Mana:125
Cool-down: 70 seconds

Passive: Army of the night- Dracul's health regeneration and mana regeneration are increased by 2/4/6 per second for each nearby allied champion. He draws power from being together and teamwork.In addition Draculs nearby allies gains 50% of this boost while nearby.

Stats:
Range: 550
Damage 47.3 (+4 / per level)
Health 433 (+76 / per level)
Mana 230 (+47 / per level)
Move Speed 340
Armor 14 (+3.2 / per level)
Magic Resist 30 (+1.25 / per level)
Health Regen 7 (+0.5 / per level)
Mana Regen 7 (+0.5 / per level)


Comment below rating threshold, click here to show it.

Green Earth Guy

Senior Member

01-06-2013

Quote:
Originally Posted by DryRun View Post
ah a void apocalypse, thanks for the heads up...lore back to page one! lol. but actually i made a desert shaman and didnt malz come out of the desert and zilean in that city something?
Zilean was from an ancient city called Uristan, then contracted a disease which made him immortal, but couldn't impact events in the past of future.
Malzahar was from the Shurima Desert. He was granted with sight into the future at birth, but traveled to Icathia, which corrupted him with images of the void.


Comment below rating threshold, click here to show it.

Sulfuric

This user has referred a friend to League of Legends, click for more information

Senior Member

01-06-2013

Reginald, the Mace Destroyer

Reginald is a bruiser, who excels when outnumbered. He smashes his targets using a mace-and-chain on his right hand, and defends against attacks with a shield on his left hand. [Phrases in brackets are not shown in game but used to further explain strategy clarify things for you and/or judges]

Survivalist (innate): Reginald takes 20/30/40/50% less AoE damage depending on how outnumbered he is. [For example: Getting ganked while laning top is a 1v2, so Regi takes 20% less AoE. Being a hero and trying to 1v5 lets you take 40% less AoE.]
Range: 1200 (sight range) [Similar to how Irelia's passive works]

Swing - Reginald swings his mace in a 120 degree arc in front of him, dealing 50/80/110/140/170 (+.5 AD) physical damage and briefly knocking enemies hit to his left. If an enemy champion is directly to his left when he pulls his mace back to him, that enemy is dragged to Reginald. If a monster or minion is to his left at the end of the ability, Reginald pulls himself to the target.
[This is can be used as an initiate for your team by dragging a target to Regi while slightly knocking away other enemies, or can be used to escape by hitting a minion or monster as doing so will drag Regi to the target, think Amumu or Lee Sin Q to jungle creeps to get away]
Cost: 80/90/100/110/120 mana
Cooldown: 18/16/14/12/10 seconds
Range: 450

Vigilance - (Passive) Reginald gains 3/6/9/12/15 bonus health regeneration (per 5 seconds) when no other champions are within 750 range of him.
(Active) Every time an enemy champion casts a spell nearby, he gains 1 Vigor stack, up to 7. At 4 stacks, Reginald can heal himself and consume his Vigor stacks. At 5 and 6 stacks the heal amount is increased by 15% and 30%, respectively. With max stacks, Reginald removes all debuffs on himself (but does not heal) and consumes all Vigor stacks.
[There's a lot of strategy here, both for Regi and for enemies, and this ability really exemplifies how Regi becomes very strong when multiple enemies are nearby. As long as Regi has proper timing, he can escape a gank without much difficulty, since every time an enemy casts a spell nearby, he gets closer to shrugging off enemy CC. Enemies trying to gank should wait until Regi uses his W to heal himself, and then CC him while his stacks do nothing or only allow him to heal again; chaining CC would also work, similar to how one would CC Gangplank - try to bait the W.]
Heal amount at 4 stacks: 60/90/120/150/180 ( +.5 AP)
No cooldown, No mana cost

Charge!/Hold the Fort - First cast: Reginald charges, shield forward, dealing damage to the first enemy hit, slowing it and those around the target for 2 seconds. If a target is hit, he can cast his E again at no extra mana cost. If no enemy champion is hit, the cooldown is halved.
Second cast: Reginald shifts to a defensive stance, increasing his armor at the cost of movement speed. Bonus armor: 30/45/60/75/90, loses 50/40/30/20/10 movement speed. Every time he is hit by a basic attack while in defensive stance the cooldown of this ability is reduced by .5 seconds. Defensive stance lasts up to 5 seconds or when canceled.
[This allows Reginald to use this spell for escaping or initiating. If he does not hit an enemy champion, the CD of charge is halved, allowing him to cast it more often, similar to how Nautilus's Q allows him to get away faster if he hits terrain. If Regi uses this to start a fight, he can charge to an enemy, and then switch to a tankier stance for better survivability against AD. Counterplay involves either ignoring Regi once he is in defensive stance, or casting AP spells on him, as he gains no MR while in defensive stance.]
Charge damage: 85/125/165/205/245 ( + 1.4 Bonus AD)
Slow: 15/20/25/30/35%
Mana cost: 80
Cooldown: 10
Charge range: ~600

Devastate - Reginald swings his giant mace forward with such energy that it roots the first enemy champion hit for 2 second(s), and deals 250/375/500 ( + .9 AD) physical damage to it [skillshot, not right click]. If an enemy champion is hit, the cooldown on his Q is refreshed.
Any enemy minions or monsters in the way will reduce the damage taken by the enemy champion by 5% per target hit, down to 75% of the initial damage. [this can be used in lane but is best used without creeps in the way, so Regi can take advantage of the full damage. Counterplay involves staying behind minions to reduce ult damage, and basically just staying away from Regi while his ult is up.]
Mana cost: 100
Cooldown: 85/75/65
Range: 550


Lore:
The Rakkor tribe that lives on Mount Targon has strict rules regarding the behaviors of its members. Males fight before their 16th nameday to wield the relic-weapons, yet there are other rules less known but no less deadly. Members who cannot pass rigorous mental or athletic tests are exiled or killed, and few ever escape, with one notable exception: Reginald. Born a few years after Pantheon, Reginald seemed like a worthy member of the Rakkor, and was even favored to win his relic-weapon battle, but during his training a more experienced member maimed him with a spear. Reginald could not fight his nameday battle nor participate in the pre-fight athletic competition, but was not executed because it was clear he did want to compete - yet it was also clear that his injury would cause him to lose. He was given the choice of exile or death, so Reginald left Mount Targon.

After healing from his injury, Reginald continued his training on his own, finding and modifying his own weapons, and seeking out others to practice against. Eventually a band of Rakkor crossed his path on their way to fight a group of Noxian soldiers, and not recognizing him, they left him alone. However, the battle went badly for the greatly outnumbered Rakkor group, and Reginald saw his chance to mend his relations with his people. He joined the fight with the Rakkor, turning the fight just enough to force a Noxian retreat. Reginald was all but certain that his tribe would take him back, but Jagen, the tribe leader, ordered his death instead for coming back after his exile. Not wanting to contradict his leader but seeing Reginald's determination, Pantheon suggested that Reginald join the League of Legends so his battle skills could be evaluated for all to see. Reginald graciously accepted, and now fights for his final redemption in the eyes of his people.

Base stats:
Health: 456 (+95), 2166 at 18
Health Regen: 7.5 (+.85), 22.8 at 18
Mana: 200 (+40), 920 at 18
Mana Regen: 7(+.67), 19.06 at 18
Damage: 54.7(+3.4), 115.9 at 18
Attack Speed: .65(+3.4%),
Magic resist: 30(+1.25), 52.5 at 18
Armor: 19(+3.5), 82 at 18
Movespeed: 345


Comment below rating threshold, click here to show it.

Moby the White

Senior Member

01-06-2013

Good luck everyone gonna look forward to judging these entries


Comment below rating threshold, click here to show it.

ObscureClockwork

Senior Member

01-06-2013

Quote:
Originally Posted by DryRun View Post
ah a void apocalypse, thanks for the heads up...lore back to page one! lol. but actually i made a desert shaman and didnt malz come out of the desert and zilean in that city something? i have some research to do! great work on the contest by the way.
there are different "definitions" of the apocalypse, but void is mainly just a starting point, especially for newer contestants


Comment below rating threshold, click here to show it.

ChristoFurocious

Senior Member

01-06-2013

So i tweaked jethros innate just to make it work better

Also @rvncommando i didnt llok at other postings when making my champ but if u feel mine is steppings on ur guys toes too much i can come up with a new concept or just withdraw


Comment below rating threshold, click here to show it.

Still Eternity

Senior Member

01-06-2013

And now I finally enter! I bring forth my Champion,

Genesis, the Harbinger of Evolution