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Fencers Sandals: +10 Armor Pen, Move 2
Graceful Wings: +3 Movement, Ignore Unit Collision
Golem's Pads: +2 Movement, +200 HP
Blink Boots: Movement 2, Flash Effect (Remove flash and add these 120 Sec Cooldown)
Cowards Flight: Movement 2. When Struck by a basic attack gain Movement 4 for 1.5 Seconds.
Nike's Boots of Velocity: Movement 2, For each kill gain 5 Movement Speed, For Each Assist gain 1, Max Extra MS 75. Lose 25% of stack on death.
Proposed ideas from other summoners.
TheTuanster: Vampiric Boots: +8% lifesteal and +4% spell vamp, Movement 2
TacticalJR: Heavy Boots: -10% Movement Speed +500 HP ( I love this idea)
Pestilence777: Shielded Boots: +20 armor +20 MR
TacticalJR: Greed's Boots: +60 Ms, +5 Gp/10
Sn0wY: Upgrades that add to current Effects. (Good call)
AK47WOLF: Pedometer Boots: Steps create special Currency for consumable items (Not exact words just a summery)
IMelchorI: Steam Powered Boots:unique passive - enhanced movement: +45 movement speed
unique passive: upon activating an ability, grants +15% movement speed for 3 seconds (15 seconds cooldown)
IMelchorI: Heavy Plate Stompers: unique passive - enhanced movement: +30 movment speed
unique passive - metal plating: you gain (.025 armor) + (.025 magic resist) as % damage reduction.
IMelchorI: Enchantment: specter: unique passive - specter: you ignore unit collision.
Samflash3: Greed Enchantment - Gains 4 gold every 10 seconds
Talamare: Quick Step Boots - Boots 2 Unique Active +30% MS for 2 seconds
Talamare: Leather Boots - Machete + Boots - Boots 2 Butcher (15%) & Rend (Go go Jungle boots)
Wide Squirrel: Potion Boots: No additional stats. Active: Drink from Boot: Restores 150 hp over 15 seconds. 60 second CD