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[champion concept] niel, the guardian angel (support)

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Junior Member


*maybe i should name him castiel :3*

[lore] in a distant world, war waged day and night as an invasion tore apart the lands of noble and high society. A world known of angelic grace, ravaged and scarred, led one last attempt to fight against all odds. Enivitably, the enemy proved to be too strong. niel, a vanguard of his nation's military congregation that had trusted his skills in battle, came to bear the loss of his comrads. He and many others escaped to other worlds through powerful spells in hope to gather their forces to take back the motherland. niel however was transported to a rather odd place, it had a different feeling than coincidence, more like a calling. he knew the scenes of battle, and he realizes his duty in a new war. with a promise to protect others as we was never able to with his comrads, niel finds himself fighting amongst the strongest and most fearsome of opponents, in the league of legends.

[niel looks like an angelic and mystical being that travels in a similar way as malzahar, dressed in white and gold robes. he has the personaliy of a war veteran bent on successfully protecting his comrads]

stats (subject to change)

damage: 52 (+3.2 per level)
health: 415 (+80 per level)
mana: 300 (60+ per level)
movement speed 300
armor: 15 (+2.5 per level)
magic resistance: 30 (+0.55 per level)
health regen: 5.25 (+0.55 per level) per 5 seconds
mana regen: 9.45 (+0.35 per level) per 5 seconds

passive: serenity grace: everytime niel casts a spell, nearby allied units heal 1 % of thier health over 10 seconds (does not stack)

Q-mirror guard: (i know this is alot xD)
cooldown 5/5/4/4/3 seconds
mana cost 40/50/60/70/80 mana

niel creates a shield around himself for .5 seconds that relects enemy basic attacks back at them or reduces champion ability damage

basic attacks are reflected at 135%/165%/185%/215%/250% of the basic attack's damage (magic damage)
reduces enemy ability damage by 5%/10%/15%/20%/25%

upon successfully reflecting enemy champion basic attacks, niel's mana regeneration increases by .5%/1.0%/1.5%/2.0%/2.5% per stack (max of 40 stacks) losing one third of the stacks on death.

W-guardian's veil
cooldown 7 seconds
mana cost: 15/20/25/30/35 mana per second, per veil

niel protects allied champions with a continuous veil that increases thier armor and magic resistance by 10/18/27/38/45 (+5% of ablity power)
additionally the veil regenerates 10/20/30/40/50 (+5% of ability power) health per 5 seconds (might lower values)
upon first activation: shields all champions with a 1250 unit radius of niel
upon second activation: removes all veils

E-baton pass
cooldown: 15 seconds
mana cost 80/100/120/140/160 mana

passive: niel gains 8%/13%/17%/21%/25% movement speed bonus whenever nearby allied champions are in combat

active: niel transfers his energy to nearby allied champions in combat, decreasing his movement speed by 40% for 3 seconds to increase thier movement speed by 20% for 3 seconds
range 1000 radius

R-blast barrier
cooldown 80/70/60
mana cost: 10%-25% of max mana

niel grounds himselfand manfests a turbulent sphere around himslef for 1 to 2.5 seconds, charging himself to propel ANY champion outside the sphere with a blast that stuns enemy champions for 1 second and deals damage equall to 10% to 25% (+1% of abiliy power) of niel maximum mana
enemy champions cannot enter the sphere and are pushed and stunned for 2 seconds if they touch the sphere
ALL champions outside the sphere will be propelled and stunned by the blast but only enemies are damage
charging sphere radius : 300 units
blast and propulsion radius 700 units (subject to change).

please leave feedback im really hoping this idea can make it :3