MS quints on Vi

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CerealBoxOfDoom

Senior Member

12-28-2012

Makes Q stronger, makes her faster, makes her ganks more vicious, makes her chases more violent.

Vi has some of the highest flat natural MS in the game surpassed only by pantheon and master yi. The 25 MS buff to all champions made them that much stronger

She has a slightly easier time with escapes as well.

But nobody talks about MS quints on her much... Good idea? Bad idea? What do you think?


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Infernal Tiger

Senior Member

12-28-2012

and how does that make her q stronger hm?


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CerealBoxOfDoom

Senior Member

12-28-2012

Quote:
Originally Posted by Infernal Tiger View Post
and how does that make her q stronger hm?
Q slows you by 15% which effectively decreases its gapclosing range by some amount.

The range of vaultbreaker grows, according to my math, at a constant rate of 440 MS starting 50 units ahead of vi. I don't wanna get into all the calculations but

max gap close range = 1.25[.85(Vi's MS)+440- enemy MS]+ 50 - n

where "n" is an arbritrary factor meant to account for unknowns such as the exact timing of the little animations here and there that inhibit vi's movement during casting. I set n at 50 just to be safe and do less work cuz lazy.

This is vi's gapclosing power with altracity boots against a copycat vi without the quints.
1.25(.85(410*1.045)+440- 410)=473.125

This is vi's gapclosing power with altracity boots against a copycat vi with the quints.
1.25(.85(410*1.045)+440- 410)=492.728125

This is without the quints targeting ezreal with something other than altracity
1.25(.85(410*1.000)+440- 375)=516.875

same scenario with quints
1.25(.85(410*1.045)+440- 375)=536.478125

vi vs vi without boots
1.25(.85(350*1.0)+350- 375)=340.625

vi vs vi without boots but with quints
1.25(.85(350*1.045)+350- 375)=357.359375

this is assuming they will run in the opposite direction of you and you charge it for the maximum period. If they are within this range at anypoint, unless they use an ability, you should be able to hit them at full power with proper aim. The MS quints both raise the odds of a hit and increase the range overwhich one can guarantee a hit in theory.

Even if you miss,
Vi's base speed without boots and the quints on is 350* 1.045= 365.75 meaning anybody with 340 or less move speed is put at a disadvantage from the start as basic boots give only 25 flat move speed. I believe thats just over 70% of all champions.

This may seem insiginificant but remember that this is compared only to what 3 quints can provide

Edit: on top of all this I forgot to mention she's a positioning freak and has good gank power


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Infernal Tiger

Senior Member

12-28-2012

lol wut


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fromancer

Senior Member

12-29-2012

i didnt know cereal could do math.


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CerealBoxOfDoom

Senior Member

12-29-2012

Quote:
Originally Posted by fromancer View Post
i didnt know cereal could do math.
You should see me when I've had my milk


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FancifuHarlequin

Member

12-29-2012

MS quints are good on everyone brah


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CerealBoxOfDoom

Senior Member

12-29-2012

Quote:
Originally Posted by FancifuHarlequin View Post
MS quints are good on everyone brah
But are they that much better or worse than any other quints you could put on vi?


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Hasuobs

Senior Member

12-29-2012

I would take armor pen. quints in Vi.


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CerealBoxOfDoom

Senior Member

12-29-2012

Quote:
Originally Posted by Hasuobs View Post
I would take armor pen. quints in Vi.
Why armor pen over anything else


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