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LERA, Laser Entity Riot Appeaser

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Love Poisonous

Senior Member


? = Coming soon
- = None
Physical Appareance
White metallic/plastic skinned female android with a contoured-slim shape and yellow details. She possess 3 intense yellow eyes (1 big one in the center and 2 smaller above it) and no legs. LERA uses her two straight slim arms (no ligaments) to aim her orange lasers. Instead of hands, she possesses metallic holes, from where the lasers are fired.

Death: After being killed, LERA begins to shake for a short time, after which she explodes.

Fighter, carry. Ranged, pusher
She doesn't use mana to cast her abilities, she uses Hydraulic Power instead. If her whole Hydraulic Power is depleted, she regains half of her total Hydraulic Power over 15 seconds, but this cannot happen more than once every 75 seconds.
He's mostly focused on carrying by killing minions waves easily and/or dealing high bursts of damage to enemy champions. Her abilities allows her to deal as much damage as possible at the same time as discouraging enemies to focus on her.
█████████░ > Attack
██████░░░░ > Health
████░░░░░░ > Difficulty
█░░░░░░░░░ > Spells

Damage = ? (+? per level)
Range = 550
Health = ? (+? per level)
Mana = 200/250/300 Hydraulic Power (increases at lvl 9 and 14)
Movement Speed = 350
Armor = ? (+? per level)
Spell Block = ? (+? per level)
Health Regen = ? (+? per level)
Mana Regen = 50 Hydraulic Power (per 5 seconds)

Skills (let's get into the interesting stuff >:3)
Passive: Turrets Relative
Radius of AoE: ?
Description: Turret's basic attacks deal 5%/10%/15% less damage to LERA (increases at lvl 9 and 14), however, this cannot happen more than twice every 10 seconds. Likewise, enemy turrets cannot target the same allied minion inside the range more than twice within 1.5 seconds.

Q: Targeting
Cooldown: ? seconds
Range: ?
Cost: ?
Description: LERA is able to target an enemy, ensuring a 100% critical chance on her next attack, that will deal a bonus 100%/125%/150%/175%/200% of her base attack damage as magic damage and debuffing it's target armor by 20% for 2.5 seconds. This ability can be casted twice (within 3 seconds) before entering in cooldown, the second time with a 25% diminished effect.

W: Overheat
Cooldown: ? seconds
Range: 550
Cone width:
Cost: ?
Description: Toggle: LERA overheats her lasers on purpose, gaining a dispersion effect on her basic attacks that deals 75%/100%/125%/150%/175% of her basic damage to enemies in front of her, and slowing the affected enemies for 20% for 1/1.5/2/2.5/3 seconds. Champions receiving the dispersion damage effect (instead of a direct basic attack) are slowed by 15% instead.

E: Technical Balance/Math Error Frustation
Cooldown: 20/19/18/17/16 seconds
Range: ?
Radius of AoE: ?
Cost: ?
Description: Passive: If both magic and physical damage has been received within 7 seconds, LERA is able to cast Math Error for 3 seconds.
Active: LERA stores (doesn't absorb) 10%/12.5%15%/17.5%/20% of the magic and physical damage received in the next 3 seconds. Afterwards, she can dash to a nearby target for 2 seconds, releasing the stored damage, when it lands, to all the nearby enmies as physical damage.

R: Logic Outcome
Cooldown: ? seconds
Range: ?
Cost: ?
Description: Passive: LERA rejects crowd control effects, returning 10%/15%/20% of the effect to the responsible of it.
Active: LERA hovers as high as she can, becoming untargetable, and shooting laser waves beneath herself for 2 seconds, dealing 310/520/730 physical damage over the duration of the skill and slowing by 15% to the affected enemies.

Check out my other creations or suggest me champion ideas in my Champion Index (http://na.leagueoflegends.com/board/showthread.php?t=2946697)! ^w^
Suggestions and balancing corrections are welcome!

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Love Poisonous

Senior Member


Holy bump!