Zileas' List of Game Design Anti-Patterns

First Riot Post
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Glubtastic

Senior Member

08-22-2011

Hmm...

Bookmarking for good info.


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XenoFenix

Senior Member

08-22-2011

Quote:
Anti-fun is the negative experience your opponents feel when you do something that prevents them from 'playing their game' or doing activities they consider fun. While everything useful you can do as a player is likely to cause SOME anti-fun in your opponents, it only becomes a design issue when the 'anti-fun' created on your use of a mechanic is greater than your fun in using the mechanic.
Annie is anti-fun. If you don't immediately build Magic Resist against this one champion, she can lay down all three of her offensive spells and either get you near death or in a position where you cannot play and must be more passive. Burst damage at this caliber is not fun.


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SpecAce

Senior Member

08-22-2011

isn't the new soraka an anti- pattern? her heal is supposed to be more of a clutch heal apparently which is why the cd was increased but the ratio was nerfed and the armor buff that comes with her heal wont be a consistent buff. also if people utilize the star call ability like riot wants then she will become come a pusher which kinda defeats the purpose of a support.


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Mayobe

Senior Member

08-22-2011

Quote:
Originally Posted by Zileas View Post
Yes, Yorick in general does have a few issues like this. We had a lot of challenges in making a minion-based champion.
Maybe I'm talking out my ass here but it seemed an awful lot to me like those were self-inflicted.


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Rokk

Senior Member

08-22-2011

Quote:
Originally Posted by Zileas View Post
Yes, Yorick in general does have a few issues like this. We had a lot of challenges in making a minion-based champion.
Can you explain why you chose to not give any gold for killing them? Obviously you had some reason to do so, since this goes against Dota's precedent (not that that makes it a bad choice).


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Gobmas

Senior Member

08-22-2011

<3 Zileas.


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Congress Nickles

Junior Member

08-22-2011

Quote:
Originally Posted by Rokk View Post
Can you explain why you chose to not give any gold for killing them? Obviously you had some reason to do so, since this goes against Dota's precedent (not that that makes it a bad choice).
that would make yorick want to refrain from playing offensively, as it would essentially be free gold for the enemy.


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Zileas

VP of Game Design

08-22-2011
257 of 282 Riot Posts

Quote:
Originally Posted by Congress Nickles View Post
that would make yorick want to refrain from playing offensively, as it would essentially be free gold for the enemy.
And make your team angry if you play an 'aggressive' Yorick and "feed" the enemy.


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Dun1007

Member

08-22-2011

As someone who's willing to be a game designer, this is very informative. Thank you so much!


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Akira Tsurugi

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Senior Member

08-22-2011

Doesn't Shen's Passive, Ult, and Shield, and his Role of a tank conflict with a lot of things?

I mean his passive for you to do decent dmg atm, you should build HP, but building lets say an HP only item, lets you take more dmg, but not exceptionally tanky, even if you build HP, your shield doesn't benefit from it in anyways, youre just getting more HP basically except it doesn't stack with your passive. Im not even sure if you mitigate dmg with Shen's shield if his passive will work or not, can't remember but lets hope it does. So basically, you need to build HP and armor or MR, items. Which Health and Armor are Omen's (small hp) then Visage (small HP, and small MR) then there's a banshee (wasted mana and HP+MR items wont exist cause considered OP) getting items that give both hp and MR seem to give low of both and therefore only hurting his tank role and not helping it. Sunfire cape is pretty solid, as it helps Shen's dmg a bit also, but MR is lacking, then it goes with Shen's Ult is really unreliable, (besides the teleport though it can break on dmg) It doesn't work with Shen's Armor or MR, or even his HP, and only scales with AP, which again is dumb to build on Shen, at the current time, all of Shen's Ult HP can be drained very very fast and will not be able to save a Squishy lets say even from a Veigar ult, even without Veigar hitting an AP squishy. Now lets go again for Shen's role as a tank, when you use vorpal blade and you hit a target anyone that hits is getting healed a bit, but youre a tank you shouldnt be hitting him you should be tanking and getting aggro of others, therefore the heal does not benefit shen at all only team mates and unnoticeable at late game. Then there's Shadow Dash, such a high costing Energy skill, unless raised first, and when raised first you considerably role as a good tank is hit, and you are rewarded for hitting a champion with it by getting half energy back, but you are basically punished for not using it against a champion and running away by burning half of your energy or more. Even when that's the case, Shen uses Shadow Dash, he grabs agro, but in return, loses quite a bit of energy and not being able to use the rest of his skills properly. Shield is low cooldown yes, but instead it also means you waste a lot of energy, because its so short on cooldown, instead of waiting for energy to fill to use other skills, people would click the one that's already less energy and less cooldown. I rambled on too much but basically, I might be wrong about some of these things while some are situational, it comes down to himself being a complex character to build.