Fiora Buff?

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Alithalor

Senior Member

12-23-2012

Quote:
Originally Posted by Rimed Riesling View Post
Personally I would love Riot to revisit Fiora and give her some love, she's really fun and I would love to see her fit in somewhere.

Duelist - Compared to other sustain passives is very lackluster. At level 18 you get 100 Health over 6 seconds, assuming you hit just champions 4 times. I think if the passive was over a shorter period of time or higher base health back or a combination of both it would be better and would encourage trading and actually dueling.

Lunge - Once Fiora reaches her target she needs to auto attack that target, much like they did for Akali's Shadow Dance.

Riposte - Needs to be changed the Physical Daamge and scale off AD. Concept wise, she's a Duelist that slices up her enemies with her sword, why does she deal Magic Damage when parrying? I think this would also make it more rewarding for using Riposte during duels.

Burst of Speed - This skill is fine, but I think it would nice if it lasted a little longer to ensure she can get kills. I feel like this is Fiora's bread and butter skills because she is an Auto Attack based champion.

Blade Waltz - The skill is great but... There are many situations where you get "carried away" by champions, ie using Blade Waltz on Shyvana as she Dragon's Descent. Where I don't find it too much of a problem, I think it would be interesting if she was able to Silence her initial target. Also removing the channel time on the cast would be great.

The main thing Fiora doesn't have compared to other Melee Carries is she has no CC of any kind. This makes her not viable in Top Lane as most of them have a combination of CC, durability, self buffs, good damage, and sustain. Where Fiora has no CC, no durability, a good self buff (Burst of Speed), mediocre damage even with Blade Waltz, and mediocre sustain.

Well this ended up being a longer response than intended, my bad.
I find since so few people play her a lot of people have no idea how to counter her in Lane or Jungle and you can rip apart some people. Hydra also makes her an amazing Pusher and good in Team Fights. But yeah, she is a bit lacking over all.

Passive: I agree, it's kind of blah. It' "okay" for Jungling, but it doesn't really effect anything. It would be better if the effect double for ever hit so the longer she stayed in combat the more she will heal.

Lunge: They actually reverted all the "will attempt to AA after reaching target..." mechanic on GCs. Akali doesn't actually AA after Dance any more and it's super annoying and kind of silly. The inter-cd should also be increased by like a fraction of a second. If you are spamming Lunge it's really easy just to use up both in one go.

Riposte: I don't actually mind the Magic Damage, but it is confusing why it scales off AP and not AD (given the fact she fights people with a sword not the reasoning behind why it scales of AP). Though I think it should also reflect a % of damage back on the attacker or you gain something for timing the Ability. Siv gets Mana for timing her Spell Shield which is the Magic version of the Ability, Jax has an AE Stun for a similar function and Black Shield lasts "forever". What I also don't get is apparently Magic Shield and Black Shield block's Dar's Ult but NOT Riposte... What is that all about?

Burst of Speed: I personally find it funny that out of all the "Reset on K/A" Abilities Assisting only reduces the CD by 1/2 where as for Eve, Kat, Dar etc Assisting gives the same reset as Killing.

Blade Waltz: I actually like how this Ability works. Though I kind of wish the Range was increased a bit. I mean she can Lunge for 600 units why can't she BW for the same range?


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Gunner2010

Junior Member

12-23-2012

This is funny. I'm assuming this whole thread is a joke right? Her laning phase isn't great sure, but late game, she completely negates the enemy adc. Its not even fair.

Blade Waltz needs to less damage if it strikes one target, not more. In my last game as Sivir against a Fiora, she was capable of one hitting me with her ult but she didn't need to because everything else was even more OP.

She also can win a team fight single-handedly with Blade Waltz. She becomes untargetable and there is no way to stop it so even if you're trying you're very hardest to focus her, she pops it and destroys tons of everyone's health. Its similar to kat, but more OP.

Her Lunge is also monstrously unfair; all she has to do is get a phage or a mallet and its over, there is no escape. The fact that she gets to lunge twice and it does lots of fun damage is just icing on the cake.

None of her abilities need to scale off AD and if they do, it should be a very steep scale. Her point as a "duelist" isn't to use abilities to deal damage, its to attack for damage if they want you want to make it authentic.

She literally negates any adc or any squishy and gives an unfair advantage in team fights that I have yet to see be matched by anyone else. Frankly, Fiora needs a nerf, not a fricking buff.


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Jasta007

Member

12-23-2012

Quote:
Originally Posted by Gunner2010 View Post
This is funny. I'm assuming this whole thread is a joke right? Her laning phase isn't great sure, but late game, she completely negates the enemy adc. Its not even fair.

Blade Waltz needs to less damage if it strikes one target, not more. In my last game as Sivir against a Fiora, she was capable of one hitting me with her ult but she didn't need to because everything else was even more OP.

She also can win a team fight single-handedly with Blade Waltz. She becomes untargetable and there is no way to stop it so even if you're trying you're very hardest to focus her, she pops it and destroys tons of everyone's health. Its similar to kat, but more OP.

Her Lunge is also monstrously unfair; all she has to do is get a phage or a mallet and its over, there is no escape. The fact that she gets to lunge twice and it does lots of fun damage is just icing on the cake.

None of her abilities need to scale off AD and if they do, it should be a very steep scale. Her point as a "duelist" isn't to use abilities to deal damage, its to attack for damage if they want you want to make it authentic.

She literally negates any adc or any squishy and gives an unfair advantage in team fights that I have yet to see be matched by anyone else. Frankly, Fiora needs a nerf, not a fricking buff.
Wow... have you heard of crowd control?

Apparently all the Fiora's you've fought have been immune to it or something? All you need to stop a rampaging Fiora is a stun or slow and she is completely useless - no matter how fed she is.

Blade Waltz only makes you un-targetable once you've actually managed to cast it.


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Kchaosrei

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Senior Member

12-23-2012

the plan is to give melee carries some help(when they figure out how). Though in a few threads about removing this arch type from the game and making them more oalf, jax, ire, ect like (ie durable style) Riot has appeared to talked through the melee carry removal. Though all they really say is that they talk about the idea and and its an option.


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ScarlettSarcasm

Senior Member

12-23-2012

She'll get changes this season, just like the other melee ADCs. We'll just have to wait. Better buff fiora.


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CerealBoxOfDoom

Senior Member

12-23-2012

if I remember right, fiora is getting buffed


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StickyWad

Junior Member

01-05-2013

Quote:
Originally Posted by CerealBoxOfDoom View Post
if I remember right, fiora is getting buffed
Can you give link to source?


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