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New Game for Proving Grounds

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Vhenus

Junior Member

12-21-2012

NEW GAME - Prove Your Ground (PYG)*
This game is meant to be played in the Customs section in a 5v5 All Random match. This game is still being tested so it may be changed and updated.
RULES
NAME: Prove Your Ground or PYG. Is like the phrase stand your ground, but you are not just standing your proving that you got what it takes.
MAP: The Proving Grounds
IDEAL TEAM SIZE: 5v5
GAME TYPE: All Random
SUMMONER’S SPELLS: All summoner’s spells are ban with the exceptions of GHOST and FLASH.
THINGS ALLOWED TO BE USED: Health relics, summoner’s spells; ghost and flash, bushes, and Items with Auras (Players with auras MUST remain in the areas specified below or in distance away from champions currently fighting so that the auras don’t take effect on those fighting.)
ITEM BANS: Banner of Command, Ohmwrecker
CODE TO FOLLOW: The Summoner’s Code

BASIC RULES

-in any order, champions must face an enemy champion in a 1v1 duel to the death, whoever survives must stay in the middle of the map and fight the next enemy champion until he/she dies and until one champion remains.
-Both teams must send champions to fight at minute 2:30. For the next round, whoever is the winner MUST send their players first.
-The reminding friendly champions CANNOT assist in any way and MUST remain hidden in the bush behind the first friendly tower (if it still stands). **
-Whoever is the last player standing in a round is allowed to push lane and attack turret for only one minion wave (minions already fighting do not count as a minion wave). After pushing lane for one minion wave and attacking turret, he/she MUST walk to the enemy fountain to die.
-Dueling champions must remain in the middle of the map and CANNOT seek cover under turret or they are automatically OUT and the next champion is up, if he was the last to be defeated, you call round.
-After a round has been declared, the winning team is the first to send their first champion to start another round (there are virtually unlimited amounts of rounds).
-If a champion manages to kill 3 enemy champions, he/she is automatically out until the next round, UNLESS the player is the last one remaining in their team.
-If someone goes AFK then another player can be chosen by the team to go twice.
-If the match last until minute 45:00, the game is reversed back to normal settings and team fights commence.
-To keep a match moving at a fast pace—if 2 players currently are fighting for more than 5 minutes, they are both out. If they are the last standing they must walk to enemy fountain to die and start a new round.
-Global ults like Karthus’ is allowed but the next player to fight can choose to wait to be healed by using health relics, potion bottles, health regen or he can choose to fight right away.
-Teemo mushrooms are only allowed to be used if teemo is fighting at that moment, if he dies, mushrooms must be destroyed before the next battle starts.
-Late game, the fighting area is likely to expand—players are allowed to use the extra space.

LATER GAME OR AFTER FIRST FRIENDLY TURRET HAS BEEN DESTROYED
-** If the first friendly tower has been destroyed, champions who are not currently fighting 1v1—must remain behind the 2nd friendly tower.

TIPS
-Keep in mind that once you leave base you cannot heal or purchase items until you die!
-It is best you NOT seek cover under turret and just die. This way you can buy items. It also avoids weakening you team for the next round.
-Take advantage of the proving grounds fast money, stay at base once you die until the next round starts so that you can buy more items!
-The host or one player from each team should volunteer to keep time on the fights, if they last more than 5 minute, they call out.
-Use the extra space provided after the first turrets have been destroyed to your advantage.

*An idea for a game like mine might have been posted before this, but I am not aware of at time of post—because I have come up with rules and gone into specifics, I doubt it has been posted previously.


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AskKarthus

Senior Member

12-21-2012

Not a bad idea, but why not do a 3v3 on SR? Its basically the same thing.


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Vhenus

Junior Member

12-21-2012

Quote:
Originally Posted by AskKarthus View Post
Not a bad idea, but why not do a 3v3 on SR? Its basically the same thing.
because SR is slower, in the proving grounds you gain money and extra buffs, plus its to big of a map.


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zelmawizard

Senior Member

12-21-2012

i like it but it sounds a bit long and how do u win??