How to fix the brokenness of pokes

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Doctor Swole

Member

01-03-2013

Im of the opinion the way to fix ARAM is through the passive aura given on the map.

-Add a passive health regen aura to the map. That way pokes don't stick.
-Delay health pack spawns until XX amount of time. So that strong poke comps dont hand you the first 10 health packs in the game

alternatively maybe move the towers a bit further apart so that bruisers who commit can punish instead of having them flash


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BadgerDrool

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Senior Member

01-04-2013

Quote:
That way pokes don't stick.
Likely would just kill the entire point of poke. Some champions are very reliant on "Poke" to have any relevancy at all. It's what they do to a point where they'd be a terrible pick if poke was completely negated.

Quote:
-Delay health pack spawns until XX amount of time.
This gives an interesting idea. What if the health pack behind the first tower spawned first and more frequently? It's mainly the packs that are in range of the enemy that can be strongly controlled and contested. Perhaps the points should not work exactly the same due to their positioning?


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Doctor Swole

Member

01-04-2013

Quote:
Originally Posted by BadgerDrool View Post
Likely would just kill the entire point of poke. Some champions are very reliant on "Poke" to have any relevancy at all. It's what they do to a point where they'd be a terrible pick if poke was completely negated.
that's just a terrible assumption. it's not just hot or cold. there's likely a middle ground


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Nepro

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Junior Member

01-04-2013

how bout you just learn how to dodge


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bucky1andonly

Senior Member

01-04-2013

tip - dont eat yellow snow


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Doctor Swole

Member

01-05-2013

Quote:
Originally Posted by Nepro View Post
how bout you just learn how to dodge
thanks bro. i will share this advice with tsm. im sure they will make millions of dollars for your brilliant advice


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Trydene

Member

01-06-2013

I seen people mentioning to just keep initiating into team fights so you don't have to be poked to death or forced into a fight with your team's health at half.


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Warrrrax

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Senior Member

01-08-2013

The suggestion isn't bad. They dont have to make it healing hundreds of damage per second. Clearly poke is stronger in ARAM than normal. Adding a modest healing aura of 8HP5 for example would give 100 health per minute returned.
That hardly makes poke useless, but does help to take the edge off a bit, without making healers OP, etc.

The problem with this approach is that it doesnt affect heavy poke comps all that much, yet is really hurtful to a bruiser-heavy comp that has only 1 or 2 pokers... their damage would be near negated potentially.

The second problem is that a HP5 aura doesnt scale and becomes less and less relevant. However, poke becomes less relevant anyways so maybe it would be enough to get you over the hump.


Other options include:

* More spawning of health packs.

* An aura that doubles BASE HP5 with no items,etc. That would give everyone more HP5 and it would add some scaling with levels, giving more to melee types that naturally have more HP5. It should be balanced because HP5 per level is much smaller than initial HP5 so it would naturally fall off over time relative to increased damage output.