Liandry's Torment Calculations?

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danorth the sly

Senior Member

12-31-2012

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danorth the sly

Senior Member

12-31-2012

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TealNinje

Senior Member

01-01-2013

Quote:
Originally Posted by danorth the sly View Post
i think its underpowered and your looking at 30 mpen wrong. it means you do 30 dmg that would be otherwise ignored am i the only one seeing this? it would be a fine item if it did %10 max hp dmg but took off the slow dmg, and your also not realising ONE fact . the duration is reduced my half for aoe and dot spells like shrooms.

in other words. 1.5 seconds of 10% current hp dmg. its OVER 1.5 seconds. NOT per .5 secs. wow so its really a under powered item not op. just looks like it. ever actually see the dmg output of it?
You really don't know the mechanics of the game at all, do you?

Magic Resistance reduces incoming magic damage by MR/MR+100.
Magic Penetration reduces Magic Resistance value.

So if they have 60 MR, without any Magic Penetration, you're dealing 62.5% of your damage. If you have 30 Magic Penetration, their MR is now 30, and the calculation becomes 30/130. You're dealing 77% of your damage. You're dealing 23% more damage.


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Autocthon

Senior Member

01-01-2013

Players are rushing Liandry's for the MPen and large chunk o AP.


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FreeGothitelle

Senior Member

01-01-2013

There's no real reason to rush liandry's imo.
Haunting guys is worth rushing early game for the health and pen, but imo it isn't worth 1415 (might be slightly off) for 45 extra AP and the passive, compared to getting a needlessly large rod, or a revolver, or your sheen, or whatever other core items you have.

It's not really worth getting till mid late game, and definitely not before you build your rylais.
(teemo may be the exception if you really want to buff your shrooms at the slight expense of your auto attack damage)


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danorth the sly

Senior Member

01-01-2013

wow. still. magic pen is what i said it is you ****s. otherwise whats the point of %pen. it would be highly redundant and wasted. 35% reduction means that a third of there resisntance is ignored. and then the rest that ould be ignored is taken care of by mpen. that makes sence, not what your saying.


but regardless. your also not realising ONE fact . the duration is reduced by half for aoe and dot spells like shrooms.

in other words. 1.5 seconds of 10% current hp dmg. its OVER 1.5 seconds. NOT per .5 secs. wow so its really a under powered item not op. just looks like it. ever actually see the dmg output of it?


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danorth the sly

Senior Member

01-01-2013

so 2000 hp. at 10% over 1.5 seconds. with no res. = 200 total dmg. but res is never 0 so about a third of the dmg is always reduced. so 125 dmg over 1.5 secs.

the equivalent of two auto attacks


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danorth the sly

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01-01-2013

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TealNinje

Senior Member

01-01-2013

Quote:
Originally Posted by danorth the sly View Post
so 2000 hp. at 10% over 1.5 seconds. with no res. = 200 total dmg. but res is never 0 so about a third of the dmg is always reduced. so 125 dmg over 1.5 secs.

the equivalent of two auto attacks
Which you can deal simultaneously with auto attacks.
Which is free damage per second.
Which scales harder against tankier people.
Which is on an item which penetrates magic resistance, meaning the enemy would need to have a Negatron Cloak at the minimum to reduce the damage to your supposed 125.

Also ignoring that DoT spells reapply the passive every time they trigger damage.


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danorth the sly

Senior Member

01-01-2013

Quote:
Originally Posted by TealNinje View Post
Which you can deal simultaneously with auto attacks.
Which is free damage per second.
Which scales harder against tankier people.
Which is on an item which penetrates magic resistance, meaning the enemy would need to have a Negatron Cloak at the minimum to reduce the damage to your supposed 125.

Also ignoring that DoT spells reapply the passive every time they trigger damage.
lol. just lol. scales harder vs tankyier people. yea. and more hp means mor hp regen. and the hp regen item gives res in itself. if you have aot of hp. its only going to do alot of dmg originally. then do considerably less dmg. and each refresh is for diminished effect.


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