Preseason Balance Update 1 - Patch Notes

First Riot Post
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Candidumbra

Member

12-13-2012

WAY heavy-handed on the Diana nerfs. Should've just done the Crescent Strike and Pale Cascade changes and leave it there. Just cause people started playing her doesn't mean nerf her out of usability. :P


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ForeverLaxx

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Senior Member

12-13-2012

Quote:
Originally Posted by sXeChaos View Post
60 dmg is good enough to poke. lol. and she isnt even tanky like a bruiser, she is USELESS.
Yup, you're certifiable. Do you know how many melee champions wished they had a ranged poke? Do you know how many melee champions actually HAVE a ranged skill at all? And in that small list, very few them have a range that's even useful given their role. For a melee, Diana's range on her SPAMMABLE POKE is insane.

I also can't believe you're going to sit here with a straight face and talk about the level 1 damage. I'd call you retarded, but that'd be an insult to the mentally disabled.


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vWerewolf

Junior Member

12-13-2012

YAY! Finally the League of Cleavers has come to an end


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TwilightAngel

Senior Member

12-13-2012

Quote:
Originally Posted by Tzabo View Post
Teemo nerfs, HAHAHAHAHA riot is funny.
And ppl will still QQ about getting owned by him


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TheM0ve

Senior Member

12-13-2012

Diana was a balanced champ. She was good but not OP like some champs cough.. cough Darius, Singed.


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PoonSauce

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Senior Member

12-13-2012

Did they fix the bug on the butcher mastery as someone pointed out on reddit?


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Horntail777

Junior Member

12-13-2012

Quote:
Originally Posted by delta sniper View Post
finally a diana nerf
yes


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TwilightAngel

Senior Member

12-13-2012

Quote:
Originally Posted by SGxFallaciousFox View Post
Health still on Black Cleaver?
... LOL still stacking
Clearly ur a moron that didnt kno why ppl was stacking it....


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RapZero

Senior Member

12-13-2012

Do not understand why they nerf everything about Diana except her base stats which is really the reason for her being so strong. Her damage is retarded yes but she is too tanky without having to build anything.


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ExceedingLimits

Member

12-13-2012

Diana

Crescent Strike
Base damage reduced to 60/95/130/165/200 from 70/110/150/190/230
Pale Cascade
Orb detonation damage radius reduced
Adjusted orb hit box to better match the visual effect
Moonfall
Maximum pull distance reduced
Lunar Rush
Cast range reduced to 750 from 900


Are you kidding me Riot? Like, have you ever used Diana's E when chasing someone? Diana physically stops running to use her E(Like Rengar pre-buff to his W) making the range much more reduced when you're trying to pull someone back. The only time her E is effective is when the enemy team is dumb enough to clump in a bad situation (i.e. the jungle in any narrow pathway) allowing for her E to do the most damage. Her E was mediocre at best and now you nerf it?

Also, you nerf Diana's Ultimate to be on less range than her Q? Brilliant move guys.

Zyra

Rise of the Thorns
Damage reduced to 100-440 from 124-549
Missile Speed reduced to 1900 from 2200
Missile Width reduced to 70 from 90
Grasping Roots
Missile Speed reduced to 1150 from 1325
Vine Lasher
Fixed a bug where the plant was sometimes slowing by more than 30%

And now you nerf Zyra too? Cool you nerf her passive, whatever, but to nerf her skillshots? Really? How about you fix the bugs where her plants completely stop attacking and can't find new targets before you nerf her some more.

Think it's time to go back to Starcraft 2 to enjoy some balanced bliss.