Diana OP

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Gorsz

Member

12-09-2012

She's akali with AP carry poke, utility of oriannas ultimate, dash 100 range further then akalis, she has a riven-esque refreshing shield.

With the items in the game it allows her to become way too tanky for the amount of damage shes doing. She becomes a tanky AP carry/assassin initiator with the ability to poke (wtf?)

She also had a 95% pick/ban rate in IPL, these guys are playing for money, not fun.



She does not have enough drawbacks as a champion for all the positives. Her kit has too much and shes too strong.


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Gorsz

Member

12-09-2012

bump


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k3ylay

Junior Member

12-09-2012

Its simple...... just keep banning her. If she is banned i don't understand why people are complaining, when they never have to face her.

If she is picked, and not banned, focus her first and end her threat.

People need to learn how to fight against Champs instead of just complaining and wanting them nerfed.


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ValorousVisage

Senior Member

12-09-2012

Except that "utility" in ori's ult brings the enemies to a fixed location away from ori. For Diana it potentially brings 5 enemies on top of her in an instant.

And in all honesty it sounds more like lux's shield. Riven has movement with hers and it doesn't refresh. Lux's shield sounds a bit more appropriate.


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metalaug

Senior Member

12-09-2012

1. You only play Cass, who Diana is strong against. Learn champs that counter her like Cho and Morg.
2. You don't counterbuild her. At all. Buy Health+AP and MR+AP items.

It's your own fault for not adapting.


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Gorsz

Member

12-09-2012

Quote:
Originally Posted by ValorousVisage View Post
Except that "utility" in ori's ult brings the enemies to a fixed location away from ori. For Diana it potentially brings 5 enemies on top of her in an instant.

And in all honesty it sounds more like lux's shield. Riven has movement with hers and it doesn't refresh. Lux's shield sounds a bit more appropriate.

No it doesn't it sucks the enemy closer to the ball, no matter where ori is.


Diana has High HP + Shield, she WANTS all 5 enemies sucked on top of her, she tanks while her teams blows them up.

Its retarded.


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Gorsz

Member

12-09-2012

Quote:
Originally Posted by metalaug View Post
1. You only play Cass, who Diana is strong against. Learn champs that counter her like Cho and Morg.
2. You don't counterbuild her. At all. Buy Health+AP and MR+AP items.

It's your own fault for not adapting.

Diana is strong against most champs in the entire game.

I dont want to be stuck playing 5 out of 105 champions just to stand equal to such an OP champion.


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Hieronymus Bosch

Senior Member

12-09-2012

yeah she's op, I think she just needs the ahri treatment with higher ratios and lower base values


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MrGarthonk

Senior Member

12-09-2012

Quote:
No it doesn't it sucks the enemy closer to the ball, no matter where ori is.


Diana has High HP + Shield, she WANTS all 5 enemies sucked on top of her, she tanks while her teams blows them up.

Its retarded.
1) Ori generally isn't with the ball- if she is, she's an idiot.

2) Diana is the one supposed to be 'blowing people up'. If she's getting gangbanged by everyone on the other team, then you just lost your AP Carry, one of the key elements of your whole team.

Quote:
Diana is strong against most champs in the entire game.

I dont want to be stuck playing 5 out of 105 champions just to stand equal to such an OP champion.
Well, different champions counter other ones- they're BUILT to do that. If you're facing an assassin like Diana, then you'd be an idiot to go with a squishy like Cass. If you tried actually playing as Swain, Morde, Ryze, or Cho, then you'd notice that she's actually weak against tankier champs.

Furthermore, Diana's kit DOES have weaknesses. For one, she's a melee champion, so someone with poke (for instance Swain, Morde, Ryze or Cho) can eat her alive. As well as that, she relies on getting into melee in teamfights, which as I said earlier, is extremely undesirable in an AP Carry. Her only ranged attack is an easily-dodgeable, relatively short-ranged skillshot that has low enough damage already and is getting nerfed to 200 max (!!!) next patch.


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Gorsz

Member

12-09-2012

Quote:
Originally Posted by MrGarthonk View Post
1) Ori generally isn't with the ball- if she is, she's an idiot.

2) Diana is the one supposed to be 'blowing people up'. If she's getting gangbanged by everyone on the other team, then you just lost your AP Carry, one of the key elements of your whole team.



Well, different champions counter other ones- they're BUILT to do that. If you're facing an assassin like Diana, then you'd be an idiot to go with a squishy like Cass. If you tried actually playing as Swain, Morde, Ryze, or Cho, then you'd notice that she's actually weak against tankier champs.

Furthermore, Diana's kit DOES have weaknesses. For one, she's a melee champion, so someone with poke (for instance Swain, Morde, Ryze or Cho) can eat her alive. As well as that, she relies on getting into melee in teamfights, which as I said earlier, is extremely undesirable in an AP Carry. Her only ranged attack is an easily-dodgeable, relatively short-ranged skillshot that has low enough damage already and is getting nerfed to 200 max (!!!) next patch.


Diana so OP you think shes an assassin

lolz


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