New Masteries are a minefield full of Noob traps.

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davesmack

Senior Member

12-06-2012

Quote:
Originally Posted by Maltose View Post
Nimble is pretty great. MS buffs are hard to get and ms is really helpful early game chasing and running before the adcs build zeal/triforce/pd (speaking as a support main).
3% MS isn't going to make or break you.

Ignoring that 21 point talent and spending more points in defense more likely to keep you alive.

The only argument I can think of for speccing past 16 points in utility is the 6% cdr. I guess you could say once you're 19 deep you might as well go the extra mile but honestly I think the survivability offered by 0/14/16 is far more likely to keep you alive than 3% MS is.


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Eloquid

Senior Member

12-06-2012

Quote:
Originally Posted by SholariFenway View Post
Yes they ruined the masteries, this game at the way it's heading it's turning into total garbage
Yeah I agree, but it's also full of snob riot groupies that will downvote any honest remark, so what can you do.


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davesmack

Senior Member

12-06-2012

Quote:
Originally Posted by Voidgolem View Post
Every champion in the game has 50 base armor, if not more, at 18. Aside from outlier cases like Fiddlesticks. Try again yourself.

MR's more of a rare case, admittedly.
Endgame, as a tank/bruiser, you should have more than 150 total armor/MR.

Plain and simple. Breaking 100 bonus armor/MR takes like 5k gold. That's really not a lot at all. Keep in mind that's assuming you built core items like Spirit Visage and Randuins, which also have health included in that 5k.


Quote:
Originally Posted by Voidgolem View Post
Well, Executioner, for starters. The only reason the talent is passable is it's one point. Either of the flat AD/AP masteries do Havoc's job better.
It's the capstone so obviously it will be the most efficient as far as points spent to overall gains. Its only doing more when the target is at less than 50% hp. The rest of the time it's doing nothing.

Also, 3 flat AD is not more point efficient than havoc.. Say you're an ADC... You have 250-300 ad. Havoc is providing you with 5-6 extra dmg on every attack, Brute force is giving you 3. Even if you only put 2 points into havoc, you're getting a bonus of 3.3 at 250 AD


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facetious

Senior Member

12-06-2012

Quote:
Originally Posted by Gath Immortal View Post
Hardiness gives 6 armor for 3 points.

Legendary Armor gives 5 extra armor, IF and only IF you have 100 BONUS armor

that alone makes Hardiness better, and hardiness works at EVERY stage of the game
Getting 100 bonus armor is trivial. If you're going that far down into the Defense tree, you're going to be building tank.


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Halagren

Senior Member

12-06-2012

Oh this post, too funny. I would like to quote so any comments but there really isn't any point in arguing seeing as how it seems that nothing is sinking in. I will say, however, that some of what was brought up is valid. Firstly, yes some of the masteries aren't exactly amazing and could be improved. Secondly, those people who mentioned that masteries aren't going to make or break fights your right. And they are not supposed to. They are just meant to help compliment your champs, abilities and play-styles. Lastly, for those of you who think the game is going to garbage because of the mastery changes stop playing. No one is stopping you. The majority of the changes made are pretty good and if that doesn't suit you and you like your cookie-cutter play styles go back to WoW where you belong.


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Aerinx

Senior Member

12-17-2012

Quote:
Originally Posted by davesmack View Post
It's the capstone so obviously it will be the most efficient as far as points spent to overall gains. Its only doing more when the target is at less than 50% hp. The rest of the time it's doing nothing.
You guys are theorycrafting so much and no one has even get close on why havoc is very good. On certain champions that is, the carries.

AD carries benefit greatly fron havoc because it helps them with last hitting. Usually an AD carry starts with around 65 AD, let's say 60AD to round the numbers. with 60AD you get the same benefit from havoc than with two points in Brute Force, 50% more benefit than one point in Butcher and is more than 100% more effective than two points in Deadly, that is spending one single point. That is at LEVEL 1, it improves from there. Last hitting and farming is what makes or breaks an AD carry (apart from proper positioning later on).

AP carries benefit from Havoc for last hitting too, but a lot less, however, it increases their damage when it matters. Usually AP carries have a big burst, so they poke and erase their adversaries life little by little until they are ready for the burst, then they need to make a lot of damage very quick or the enemy will safely get behind his tower, and so, it doesn't matter that much that the extra damage doesn't proc until the target is below 50% health, you can always go for an extra round of harass if necessary, because what matters is increasing the damage when you go all in to close the deal. Specially damage from Ignite.