Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.


Lilly, the Innocent Assasin

Comment below rating threshold, click here to show it.




Health: Low
Attack: High
Spell: Low
Difficulty: 50-80

Stats: (Bracketed numbers is gain per level)
Health: 750 (+30)
Health Regeneration: +10 per 5 seconds (+0.5)
Mana: 500 (+30)
Mana Regeneration: +8 per 5 seconds (+0.5)
Attack Speed: 0.7
Ability Power 0 (+3)
Attack Damage: 50 (+4)
Movement Speed: 305
Armor: 23 (+2)


Passive: (Surprise Attack): After standing still and not taking damage for 4 seconds, Lilly goes stealth. When she gets out of stealth, she whirls her blades around her, dealing 75% of her Attack Damage and applying on-hit effects.

Q. (Throwing Knives):
Consistent Effect: Her attacks become ranged (but range is short) and if an enemy comes within melee range of her, she swipes her knife in a cone in front of her, dealing 60% of her AD over the duration.(Can only occur once every 12 seconds)

Activate: Lilly throws 3 knives in a cone, each knife dealing 90/125/145/170/200 (+50% AD) physical damage. Lilly can activates this ability 2 more time with no mana cost for 7 seconds afterwards.
CD: 17/16/15/14/13
Mana Cost: 80/90/100/110/120

W. (Combat Knife):

Consistent Effect: Lilly deals 12% increased damage to targets with less than 120 armor or magic resist. Lilly deals 10% less damage against targets with 170+ armor or magic resist.

Activate: Lilly stabs an enemy champion in the heart, dealing 100/145/165/190/210/255 (+65% AD) physical damage and lose 10% of their max health over 5 seconds (physical damage). If the target was killed by the base damage (not the DoT) then she can activate again but deals 12% more damage.
CD: 20/18/16/15/14
Mana Cost: 90/100/110/120/130

E. (Armor Hack):

Consistent Effect:Lilly gains 10/12/14/16/18% armor and magic resist penetration but deals 10% less damage to targets with -120 armor. .

Activate: Lilly breaks the targets armor and magic resist, reducing it by 25/30/35/40/45% and dealing 110/130/150/170/190% of her attack damage as physical damage.
CD: 12/12/12/12/12
Mana Cost: 100/100/100/100/100

R. (Master of the Trade): Lilly mimics her last ability used but with and extra effect.

Throwing Knives: Lilly throws 12 sets of 3 throwing knives in a larger cone. But all 12 sets are used when this ability is activated.

Combat Knife: Instead Lilly's next basic attack strikes their heart and she goes stealth for 7 seconds. She also uses her passive flurry when she exits stealth.

Armor Hack: Instead her next 3 basic attacks throw armor and magic resist piercing knives, reducing armor by 30% per knife. But she deals 14% less damage to the same target if they have already been struck by a knife.

CD: 100/90/80
Mana Cost: 100/95/85

IP: 6300
RP: 975

Comment below rating threshold, click here to show it.




hi thorkazil!

I read your suggestion and I am really interested.. How can an assassin be innocent maybe you should add a Lore or something for that people know
For the skills I wanna say that they need a lot of balancing.. The q and w deal much to much damage and if u count the E armorred. and the ultimate buff to it you would easily bust down a fulltank not to mention a poor Adc. Balance a bit and maybe dont focus too much on dmg but on special effects

Oh and i really like the Passive. Tough to use because positioning and stuff would be really hard and so maybe you can buff the dmg a bit

Well i hope i could help you and maybe you could check out My Champion Index (http://http://na.leagueoflegends.com/board/showthread.php?t=2863022&highlight=pazifil) as well