Issues with New Jungle/Jungle Itemization

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BramK

Junior Member

12-05-2012

The changes to the jungle were supposed to make the jungle more accessible to more different kinds of jungles but that's not the case. It very much failed at this. Why? A jungle that MUST build hunter's machete to jungle quickly and effectively is much at a disadvantage to a jungle that can buy cloth armor or something USEFUL VS PLAYERS instead. Hunter's Machete does absolutely nothing vs players. Same with the new Madred's as far as damage goes. You're putting a lot of gold into something that helps you jungle faster but has no other function. This means it takes the jungles longer to get to the point where they're building actual useful items and are generally behind the whole game.

Jungles like warwick, master yi, fiora and so on that would rely on these new jungle items are inferior to jungle choices like amumu, malphite or nunu for example. Being able to build items that are useful both vs players and vs jungle monsters is important.

Creeps doing additional damage also favors tanky jungles over damage jungles, further alienating dps jungles. The idea was supposed to be that you have to choose between jungling more to get that exp and gold reward vs choosing to gank. This in theory is good design but in practice what really happens is jungles that don't have the tanky stats/heals/sustain are going to fall far behind those that do. you can't get the +exp% mastery and the +tanky masteries (in deep defensive and utility respectively) at the same time. The jungle is set to fall further behind from the additional damage leading to underleveled/underitemized ganks or later weaker ganks.

At what level of play is this supposed to be balanced for?


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Feral Renegade

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Senior Member

12-05-2012

Don't jump the gun on this. I'll you and upvote to keep you visible behind the downvote storm sure to come, but do not jump the gun. Preseason is preseason for a reason. They're allowed to mess with things and see how it goes.

Just keep your mind open and see what happens. For all you know, it may turn out well.


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Yazkin

Senior Member

12-05-2012

Have you played in the new jungle a few times?

There are a lot more junglers, but not all of them are top-tier viable.
Machete is just 300g, thats the only machete branch item you really need, you dont need to delve too far.

When you farm in the jungle, you get put at an even pace. If you or the enemy ganks and it succeeds, you get put FAR ahead of the other jungler that is farming. If the gank FAILS, you get put farther behind than the farming jungler.

Think outside the meta when it comes to jungle, i found a great way that works so far.


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BramK

Junior Member

12-05-2012

I found myself only wanting to choose jungles that don't need the machete to jungle. Being automatically 300g behind everyone else in the game is not good. Additionally, the rest of that gold goes into consumables like potions. You basically spend all your starting gold on nothing. Don't see a problem with this?

Yes, a successful gank will still set you ahead. Especially early. An unsuccessful gank will set you behind. Especially early. This hasn't changed. The old jungle was like this too.

But if you're looking to gank early, wouldn't yo rather play a champion that doesn't need to put all their starting gold into irrelevant items? That makes less champions top tier viable. This is a major gripe.