How did glaringly obvious things about the shop/ui get out of internal?

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Ralfazar

Senior Member

12-09-2012

I know I know the whole excuse of using 'preseason' as the time to let your users test things but, how did things like the shop being basically a fullscreen implementation and the shop just being more complex then it really should be get out of internal without questions being raised let alone asked?

Then the whole UI settings not being remembered after games as well, I'm tired of having to resize my damn minimap because it keeps resetting to the smallest setting. I'm just curious if your internal was just a 'get it ingame and were good' mentality.


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LadyAzalea

Senior Member

12-09-2012

I am SO with you on this...


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Battezu

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Recruiter

12-12-2012

Mine doesn't reset. It stays the same size every game. Also, I don't see how the shop is really that much more complicated. It has all the same options as before, but you can also tweak them to be more specific if you choose so. I really don't see any problems.


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Darmival

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Senior Member

12-13-2012

I agree the new UI stinks


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Robot Jake

Junior Member

12-13-2012

I don't know about window resizing, but I disagree about the shop being more complicated than it has to be. Granted, it took some getting used to, but being able to tick off two stats at once is a godsend for finding a specific item.


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Qsario

Senior Member

12-14-2012

It's a lot better once you get used to it, actually. Of course, I leave it at the default and don't spend much time in it because I know my builds, so all I'm worried about is getting what I want faster and getting out.

For that, it's awesome, though there are a couple of things I'd fix (the lag + turn 'recommended' into a filter rather than a tab).