I like the idea of this guy so here goes my first attempt at a helpful champ review. Since I'm not a numbers person I won't be touching on any of that.
Grip of Insanity reminds me of an ability of Ares from Smite. I dont' know if you play Smite, so I'd like to describe it a bit cause you could incorporate aspects of it for Crucius. For one it's a skill shot, with very fast projectile speed. It deals damage to minions it passes through and latches onto the first champion hit. If he hits a champion with it he can fire another, if that hits a champion, even the same champion, he can fire one more.
I think that second part of the ability would work very well for the chain stacking his ultimate allows. It would reward precision and help balance it. That brings up the point that you haven't mentioned whether the abilities are skill shots or targeted, you should do that. Perhaps a cone for Q, targeted for W and line skill-shot for E.
The league doesn't have enough champs with ults that change their state, imo, so I really like that. You don't mention any visual changes that occur while it is active though and I really think you need to have that. It should be something easily noticeable so other players can tell your ult is active. Maybe he babbles incoherently constantly while having a magic glow of some kind.
Also, Patient Crucius would be a cool skin. Him in a straight jacket, the spikes from the chains sticking out through it.
Anyway, those are my thoughts on him, I think he sounds really cool. Good job. Could you give a review to my new champion idea, Gladius - The King's Revenge ? I would very much appreciate it.
Well, I'm not sure how useful my review will be since it's going in a similar way to the other ones you so easily discarded...
But yeah, first of all, I see multiple conflicting natures in this concept :
Caster vs Rage
I know there are some exceptions, but manaless casters are pretty rare... There are energy users, who are still limited in a similar way, and there is katarina, rumble and tryndamere. If you look at them, katarina is on the very strong side, and requires heavy commitment to deal decent damage (2nd proc on Q, short range on W, Shunpo requires to jump in, and ult is a channel around you), rumble is on the strong side and requires heavy planning (must be between 50% and 100% heat to maximize results), and tryndamere is plain broken (1.5AP heal and 1AP spin every few seconds, and he never runs out of mana). So basically, all casters are either limited in the long term (mana), short term (energy) or in execution (3 "OP"s).
What we have here is a manaless champion who can spam-happy as he likes, with decent ranges, and no restrictive behaviors. Not only that, but he has 2 reliable heals in his kit. It's like Vladimir, but with no costs, and thus no choices... if you aren't casting, always, you are doing it wrong.
So you have a passive that gives you stats for stacking your fury, and a Q who drains it all away...
It also seems to me like you are trying to force a possible hybridization... Innate gives AP (+mage), Q is CC without any scaling (+tank), W scales on AP, with high base dmg (+mage, +tank), E scales on AP (+mage), R gives you AD stats (+AD). Honestly, I feel like every builds would be possible, but only 1 would actually work well - and I'd bet on an irelia build - and it'll be terribly OP.
Now let's dig deeper into the kit :
Innate : Like Karma's but with no cons... Karma gains up to 130 AP based on her missing HP, you gain up to 110 AP by spamming spells and attacks. Honestly, in my mind, this has to be toned down and/or tweaked.
Q : A basic ability that drains you fury honestly feels awkward to me. Also, when empowered, you gain access to a 4s AoE fear, and you thought fiddle's 3s targeted fear was rough... The worst part is that it's on a 6s cd with capped cdr, so if you ult, get a couple of E running and flash Q, you can link in an Amumu/Galio ult and re-AoeCC for another 4s, or a total of 10s of AoE CC... If you build tank, have fun out-ccing everyone else... together.
W : This one, at first sight, seems like it deals a bit too much damage (either base, or scaling, depending on how you want your champion to be played). Also, I think it's weird how W feels so weak compared to Q and E.
E : unempowered, if there's a problem it's a problem of balance, not concept (aka numbers, like W). Once empowered tho... with only 6 tethers up, you can easily heal yourself for 2-300 hp per seconds, dealing roughly 100dps per target... Pair this with, maybe, a Morgana, who has an AoE slow followed by an AoE stunm or a Jarvan... and you just won your teamfight.
R : A huge ****ton of stats... You can basically gain 140AD, 80% LS, 40%AS and 40% MS. First, MS... 40% MS is pretty much 1.14 times the ghost with mastery... Now, add onto that a Recurve Bow and a Dagger (1350g), and roughly 6-7k worth of LS/AD... At level 16, you can probably win any 1v5 without using your QWE...
Honestly, how I see this concept is that you thought a rage mage would be nice, so you made a mage, with nice ragey abilities (ult/Q), and the you put some mage abilities in there (P/W/E), and since you thought it lacked cohesion, you made a tweak here and there to add fury. Basically, I think this kit lacks a purpose more than anything else.
P.s. Before you go saying that Tryn's Q does consume all his Fury, just try looking at the rest of his kit, and tell me how many generates fury, and how many uses them.
I find it pretty funny how accurate my guess that you would insta-discard it was...
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