Riot; If I showed you that your Trynd remake was bad, would you change it?

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Kawashima Ami

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Senior Member

02-07-2013

Great post, Norak.


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Norak

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Senior Member

02-07-2013

Quote:
Originally Posted by Kawashima Ami View Post
Great post, Norak.
A little appreciation is always appreciated.


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Haechi

Senior Member

02-07-2013

I hate the changes you propose.


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Norak

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Senior Member

02-08-2013

Quote:
Originally Posted by Haechi View Post
I hate the changes you propose.
Any reason?


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Celestealica

Master Recruiter

02-08-2013

Tryndamere is OP


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Vongeo

Senior Member

02-08-2013

Guys think about it,

Manaless urgot.


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Snowsprite

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02-08-2013

Quote:
Originally Posted by Morello View Post
I'll answer both of these:

We changed to crit damage from crit chance because Trynd's lane was about throwing dice against the enemy and hitting an early-game crit with just his passive. Fighting either as or against that removes much of the success players have from their own hands and puts it into a dice-roll, especially when crit multipliers are so much more devastating early game.

Second, I do not like ranged manlaess champions, but I'm fine with melee being manaless more often, as melee can be a cost. Especially on a melee carry, I feel this cost can be significant on its own.

Katarina would have had mana if I wasn't sure it would have been a point players wouldn't have ripped us apart on. I still think she should have mana.
You're the lead designer of the game though, not the players. Make the most effective, compelling, and fair PVP you can. Your players actually believe things with absolutely zero counterplay like Fiora becoming completely untargetable is good PVP - their judgement can't be trusted.


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Snowsprite

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02-08-2013

Mana and Critical Hits are both extremely poor and ineffective design elements and don't belong in compelling competitive games.


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Norak

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Senior Member

02-08-2013

Bump


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gregorymarco

Senior Member

02-08-2013

I just came back and realized that it'd already been upvoted by me.