This champion concept is very similar to Karma but all the while very different. He can dish out tons of burst damage while also assisting his team. He can either be played straight mage or straight support, or a mix of both. But going one way or another will be more beneficial.
Passive- Ride the Lightning: All nearby allies around Datheus are positively charged increasing all damage done by 1%, and all nearby enemies are negatively charged reducing all damage done by 1%.
Q- Lightning Burst: (Polarized) Datheus lets forth a burst of lightning in a cone in front of him dealing 75/105/145/175/205/230 +(*0.55 of AP) magic damage. This abilty places a debuff on an enemy charging them for 12 seconds, if the targets are hit by this abilty again it deals 30% extra damage, this debuff cannot be reapplied if the target is hit again with the debuff on them.
Q- Lightning Mend: (De-Polarized) Datheus lets forth a burst of lightning in a cone that mends all allies affected by 65/95/125/145/165/185 +(*0.65 of AP)
Cooldown: 10/9/8/7/6/5 seconds, Polarized. 22/21/20/19/18/17 seconds, De-Polarized
W- Lightning Slash: (Polarized) Datheus slashes his target with lightning dealing 85/105/155/185/225 +(*0.75 of AP) magic damage and arcing up to 4 additional nearby enemies dealing 75% damage, if the target is alone Lightning Slash deals 125/175/225/275/325 +(*0.85 of AP)
W- Lightning Prod: (De-Polarized) Datheus prods a nearby ally with lightning increasing their attack speed by 15% / 20% / 25% / 30% / 35% / 40% and movement speed by 10% / 12% / 14% / 16% / 18% / 20% for 6 seconds.
Cooldown: 10/9/8/7/6/5 seconds, Polarized. 24/22/20/18/16/14 seconds, De-Polarized
E- Energize: (Polarized) Datheus energizes himself granting his next ability used deal 10% / 15% / 20% / 25% / 30% / 35% bonus damage and stunning its target(s) for 1.5 seconds.
E- De- Energize: (De-Polarized) Datheus de-energizes all nearby enemies reducing all damage done, attack speed and movement speed by 6% / 10% / 14% / 18% / 22% / 26% for 4 seconds.
Cooldown: 18/18/16/16/14/14 Seconds.
R- (Ultimate) Polarity Shift: Datheus shifts his Polarity giving his abilities adverse affects. Polarity Shift can only be used once every 20 seconds and drains 10% of his total mana, additionally for the next 6 seconds after the Polarity Shift, Datheus' abilities are 25% less effective. This ability is innate and learned at level 1. There is only 1 rank.
Cooldown: 20 seconds. This ability is not affected by Cooldown Reduction.