Why can't we have champions with a 'permanent' pet or twin, @Riot ?

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BestBilbo

Senior Member

11-29-2012

Quote:
Originally Posted by Shoopman View Post
Ok but trying to position two individual characters in a teamfight when you care about both of them will be a nightmare, regardless of if they each have unique QWER abilities. Generally you don't care if tibbers or your Morde/Yorick ghost dies because it will not reduce your head count below 5. If half of your champion dies though, it suddenly does have an impact, and since half of your spells/power/whatever will be gone when that happens, the other half will probably die soon as well.
True. That's why I don't really approve of two 'characters'/'twins' controllable at the same time.

The 2nd one, MOVABLE, only being able to auto-attack unless you switch over to that character with your R, though this will leave the other character in the state where you can only move him/her with Alt Click controls and can only auto attack.

This will still provide unique and deep gameplay: Having to position the 2nd character while using your primary 'character's abilities, pop cooldowns, then switch to the second character.

2 Characters both having QWER abilities at the same time won't work, agreed.


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Annapii

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Senior Member

11-29-2012

Orianna's ball is offended.


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BestBilbo

Senior Member

11-29-2012

Quote:
Originally Posted by Annapii View Post
Orianna's ball is offended.
Orianna, great design, epic champion.

@Orianna's ball: Sorry that I've forgotten you there, my love.


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Taria05

Senior Member

11-29-2012

My idea for a suitable pet-centric champion.

Quote:
Originally Posted by Taria05 View Post
Meet Murdock, he's a tanky counter junglerer, meant to invade early and become a tanky monster later. The core aspect of his design revolves around his pet Larsa, without her he is severly crippled but not quite useless (to avoid pet focus). Murdock hinges on attack damage and tankiness. The more attack damage you build the more damage your spells and pet will deal, making you very scary in 1v1. However, if you build health it makes both you and your pet tankier, making you more helpful for the team in late game teamfights. The key to play Murdock well is knowing when to tank damage and throw out his CC, and knowing when to drop your defenses and go for all out offense.

Murdock: the Ranger

Stats
Health: 425 (+90)
Health Regen: 7.0 (+1.0)
Alliance: 35/50/65/80% Max HP
Alliance Regen: 1% per second
Range: 125
Attack Damage: 55 (+3.7)
Attack Speed: 0.638 (+3.4%)
Armor: 15 (+3)
Magic Resist: 30 (+1.25)
Movement Speed: 325

Abilities
(Innate) Beast Mastery
Murdock is able to summon his loyal companion, Larsa, to assist him combat. All of Murdock’s abilities gain an extra effect while Larsa is summoned at the price of an alliance cost.

[Q] Frontline Stomp
Range (Larsa): 625
Cost: 10%
Cooldown: 7
Physical Damage: 80/120/160/200/240 (+20% Bonus AD)
Physical Damage (Larsa): 40/95/150/205/260 (+80% Bonus AD)
Slow/Reduction: 15/20/25/30/35%
Diameter of AoE: 250
Skill Description: Murdock stomps onto the ground so powerfully that it shakes nearby foes, dealing damage up front and reducing attack speed for 3 seconds.
+Larsa Effect: Larsa dashes forward in a line precisely from the point Murdock is facing, dealing damage to all enemies she passes through. She stops at the first champion she strikes and applies a slow. If Larsa fails to contact an enemy champion she dashes back to Murdock.

[W] Wild Warrior
Cost: 5%
Cooldown: 10
Bonus Armor/AD: 10/15/20/25/30
Life Steal/Spell Vamp: 3/6/9/12/15%
Attack Speed (Larsa): 4/8/12/16/20%
Passive: Murdock gains bonus armor.
-Active: Murdock gains bonus attack damage, life steal, and spell vamp at the expense of his armor. While this ability is on cooldown Murdock does not benefit from the passive armor.
+Larsa Effect: Larsa gains bonus attack speed.

[E] Raucous Tackle
Range: 675
Cost: 20%
Cooldown: 9/8.5/8/7.5/7
Physical Damage: 45/80/115/150/185 (+40% Bonus AD)
Physical Damage (Larsa): 55/85/115/145/165 (+30% Bonus AD)
Diameter of AoE (Larsa): 500
Stun Duration: 2
Reveal Duration: 1
Skill Description: Murdock channels for .5 seconds, roaring viciously before leaping forwards with wild abandon, dealing damage to all enemies in his path. He stops at the first damage he crashes into, applying stun.
+Larsa Effect: Larsa leaps to where Murdock lands and thrashes about the area wildly, dealing damage to all enemies and revealing any enemy champions with her keen senses.

[R] Summon: Larsa (Toggled)
Range: 1000
Cost: 3% per second
Physical Damage: 30/50/65/80% Current AD
Skill Description: If there is a bush within range that lacks any enemy vision, Murdock is able to summon Larsa out of the closest viable bush. While Larsa is summoned, passive regeneration of Alliance stops. Any time Larsa takes damage the amount of Alliance equal to that damage will be depleted. Larsa will actively attack Murdock’s target unless an ability is activated, but if Murdock dies or all Alliance is depleted Larsa becomes untargetable and flees the battle.


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BestBilbo

Senior Member

11-29-2012

Quote:
Originally Posted by Taria05 View Post
My idea for a suitable pet-centric champion.
Going to read this later, but thanks for your post. Looks promising :P


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Pandora531

Senior Member

11-29-2012

Theres already a permanent pet champion... called LULU


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lmaonade200

Senior Member

11-29-2012

too much micro management needed and would play into the whole "anti-fun" thing Zileas has going


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Lücifel

Member

11-29-2012

http://na.leagueoflegends.com/board/...0#post31278930


A concept i liked. Balances stats pretty well.


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BestBilbo

Senior Member

11-29-2012

Quote:
Originally Posted by lmaonade200 View Post
too much micro management needed and would play into the whole "anti-fun" thing Zileas has going
Micro management could be reduced by abilities that teleport your pet next to you, also, I got ideas about a pet that would serve as an extra on a champion, the champion get's stronger and should have more use of his abilities when he's close to his pet.

I'm not aiming for a 'Hey this pet instakills me yet If I kill the pet I don't even get a champion kill' wich can be the case in Dota.


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Lücifel

Member

11-29-2012

Quote:
Originally Posted by BestBilbo View Post
Micro management could be reduced by abilities that teleport your pet next to you, also, I got ideas about a pet that would serve as an extra on a champion, the champion get's stronger and should have more use of his abilities when he's close to his pet.

I'm not aiming for a 'Hey this pet instakills me yet If I kill the pet I don't even get a champion kill' wich can be the case in Dota.
The bolded is for a point, you could also link the HP of both units, making them technically a single one.