Strump the Elemental Guard

Comment below rating threshold, click here to show it.

BannerofHope

Junior Member

04-18-2014

Long ago, in a ancient village lost to history, a new child was born. Unfortunately, raiders raved the village leaving nothing alive, and taking everything. The only thing left was a stone amulet left on the newborn's room. Years later, Strump found this lost village after falling down a cliff. Wounded and alone on the cold ground floor Strump crawled to this lost village, and found the village empty. Finding the amulet he heard a sound out by the temple. He came outside and found a spiritual guard which would heal his wound if he promised to protect nature and everything that helps nature continue. He accepted, and his wound was healed, but the spiritual guard did more than that, he also granted him the abilities to manipulate nature as long as he wears the amulet and keeps his promise. He was granted admission to the League to hone his fighting skill. He wants to keep the promise that he gave as it was his word to follow.
Mystic Booster
Whenever a ability hits max level it gets an enchantment from the amulet.
Q Bonus Missile speed increases a 50 and spell width and length increases by 50
W Bonus Rain deals an extra 1% max health per sec (magic damage), slows 5% (refreshes every .5 sec), and lightning shows enemies in the circle when lightning appears for 1.5 sec
E Bonus Gravity speeds up missile speed by 100, Rock deals bonus 5% missing health, and Rock Hail deals bonus 2.5% current health
R Bonus Magic Orb deals 10% current health on implosion
Q Explosion 45/50/55/60/65 mana cost 5/4.5/4/3.5/3 cd
Strump launches a ball of fire and wind dealing 55/70/85/100/115 (.3ap)and slowing the target by 25/32/39/46/53% for 1 sec (750 missile speed) and causes a wind burst dealing 45/62/79/96/113 (.2ap) (with a width of 500 and range of 625) slowing 13/15/17/19/21% for .75 sec for everyone who was hit except for the one with the initial damage (Still takes 2nd damage).
W Waterburst 25/40/55/70/85 mana cost 21/18.5/16/13.5/11 cd
Strump makes a thunder storm above a selected area for 9 sec (250 radius) dealing 10/15/20/25/30 (.05ap) damage per second then lighting strikes every 3 sec dealing 15-25/30-45/45-65/60-85/75-105 (.1ap) from center (farther from middle=less damage) and stunning for .5-1 also from center.
E Rock Shot 45/58/72/85/98 mana cost 14/13/12/11/10 cd
Shoots a rock (using gravity defiance) stunning for .75 sec dealing 35/50/65/80/95 (.5ap) magic damage then hails rocks on the enemy and all surrounding enemies (225 radius) slowing 25/30/35/40/45% for .5 sec and dealing 10/20/30/40/50 (.15ap)(.2ad) physical damage
R Nature's Wrath 100 mana 100/95/90/85/80 cd
Creates a magic orb of energy which launches in a straight line (skillshot) stunning the champion hit for 1.5 sec, dealing 75/125/175/225/275 (.5ap), and creating a nature's wrath area and after .5 sec implodes the area affected for another 75/110/135/170/205 (.25ap) slowing enemies hit by 50% for .5 sec.
Strump is a ranged burst mage.
Health 320 (+75)
Health Regen 4.25 (+0.5)
Mana 275 (+55)
Mana Regen 6.25 (+0.75)
Range 550
Attack Damage 55 (+3.5)
Attack Speed 0.625 (+1.36%)
Armor 12 (+4.2)
Magic Resist 30 (+0)
More Details If Requested