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Rabaon's Deathcap Nerfed

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Sophitia

Senior Member

11-21-2012

Quote:
DreamsOfGrandeur:
FoN was removed.

Magic Resist in general got more expensive.

More good AP items available.

Deathcap needed to be weakened to allow for greater build diversity. Deathcap being core on almost all AP champions (to the point of being a semi-common niche purchase on Ryze) is not a good thing.


This change isn't going to fix that. It's still going to be an essential buy because of the % increase. It will just end up nerfing mages as a class unless you pick up a DFG to compensate (which will actually further narrow builds).


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SaveTheMaids

Senior Member

11-21-2012

More like Rabadon's Nerfcap am I right?


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Kyraxis

Member

11-21-2012

Quote:
iToonLink:
lower price too dont skip that


Nah, he has to skip that otherwise his argument falls apart and just seems like a winy *****. Oh wait . .


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Le Fiora Bot

Senior Member

11-21-2012

y roit


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DreamsOfGrandeur

Senior Member

11-21-2012

Quote:
Madkool:
This change isn't going to fix that. It's still going to be an essential buy because of the % increase. It will just end up nerfing mages as a class unless you pick up a DFG to compensate (which will actually further narrow builds).


So you believe that Casters building DFG instead of Deathcap because they no longer need DC will narrow builds further?

-facepalm- THAT WIDENS BUILD VARIETY.

More choices means MORE variety. Not less.
The goal of the AP item changes is to stop Deathcap from being core. They want people to be able to pick other items like DFG. Your interpretation only PROVES this, but you're too opinionated to see it.

Not to mention there are now a bunch of other AP items that that strong passives, and Lich Bane has become more viable due to scaling with Magic Pen. %AP increase is not the only viable passive.
AND if by some folly, casters are weaker as a whole, they can always buff other items to compensate.

Long-term Thinking > Short-term Fear of Change.


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Blaine Tog

Senior Member

11-21-2012

1) Deathcap was made cheaper. This is a pretty big deal: it means casters who rush Deathcap can become dangerous faster and then move on to their other items. The cost difference basically means you can get it one back faster, which means you can reliably get it by the end of laning instead of slightly after laning, in addition to a few other items.

2) The Magic Pen formula was changed up, making burst mages deal more damage with their burst. Consequently, S3 Deathcap should be at about par with S2 Deathcap since AP and magic pen synergy very strongly together. Haunting Guise also has a number of upgrade options, which means more APs have good choices for early magic pen, and their lategame damage won't fall off so hard against MR stacking (which is harder to do now, too).

3) There is no #3. Numbers 1 and 2 are good enough.


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Barioth

Senior Member

11-21-2012

Quote:
DucktickIer:
Pay attention to variety of AP items available come S3 and the ones that are already available and you'll understand why this post sounds silly.

^


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pochoclotot

Senior Member

11-21-2012

You know why.


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NinjaCalibur

Senior Member

11-21-2012

The fact that Season 3 offers a higher difficulty in building defense early game and offers a completely different method of doing damage says why they are nerfing a lot of items that currently do tons of damage.

When percentage will come before flat penetration... that alone is going to make damage dealing easier. But the fact that being able to buy early strong defense to counter or even starting off with a lot of defense from runes/masteries will no longer be accessible come season 3.. there is no need to keep items that currently are made to rip through naturally high defenses + quick and easy defensive item building. They would be absurdly OP. And the game would literally become nothing but team compositions based around burst assassins, since both bruisers and tanks would be useless in taking any form of damage. I don't think the community would be fond of that.


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Epjest

Senior Member

11-21-2012

400g cheaper, helps limit mage late game but makes the purchase come sooner for the big spike to be earlier.

Fair trade off imo.