Help me understand runes?

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Throne Of Hecate

Member

11-19-2012

i must be misunderstanding something, "Greater Seal of Endurance" (Tier 3) +0.5% health

.5 is one half, so for instance on twisted fate (384 health base) half is +192 health. but that seems illogical because the other runes at the same price only give about 5 health. Confused! explanation please?
Also i hear some runes specialize in certain areas like seals may be armor and health? what is that?


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Magus Crow

Senior Member

11-19-2012

Thats .5 % or .005 which, on your example of Twisred Fate is 1.92 HP at level 1 per rune. Remember however that TF will gain HP every level as well as having acess to items and masteries that can also increase his HP. The percentage gain will also apply to this HP as well (TF gets 82 HP per level so each rune would add .41 HP. Heart of Gold is 250 HP so each rune would give 1.25 HP. A full stacked Warmog's is 1270 HP so each rune would provide an extra 6.35 HP.)


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Nowevil

Senior Member

11-19-2012

Seals specialize in defense, marks in offense, and glyphs in magic.
If you buy, say, a mark that gives you mana, it will be cheaper, but not work as well.


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ScorchXBanister

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Senior Member

11-19-2012

0.5 is half, 50% is half, 0.5% is not half.

Quote:
Originally Posted by Nowevil View Post
If you buy, say, a mark that gives you mana, it will be cheaper, but not work as well.
Not true.

Each rune will specialize in one category and give the best benefits of the type (With the exception of Quintessences, which are obviously the best runes you can use).

Marks will increase physical abilities the best. Marks also include magic penetration, strangely.

Seals are defensive and utility; they specialize in armor, health, and regeneration. They also feature the sole non-quintessence GP/10.

Glyphs are mage runes. They increase magical ability, like CDR, AP, and mana. Magic Resist is also in their province.


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FaceRoll13

Senior Member

11-19-2012

Quote:
Originally Posted by ScorchXBanister View Post
0.5 is half, 50% is half, 0.5% is not half.


Not true.

Each rune will specialize in one category and give the best benefits of the type (With the exception of Quintessences, which are obviously the best runes you can use).

Marks will increase physical abilities the best. Marks also include magic penetration, strangely.

Seals are defensive and utility; they specialize in armor, health, and regeneration. They also feature the sole non-quintessence GP/10.

Glyphs are mage runes. They increase magical ability, like CDR, AP, and mana. Magic Resist is also in their province.
I'm confused and not getting your point.

First you say that Nowevil's remark "If you buy, say, a mark that gives you mana, it will be cheaper, but not work as well." is Not true, then you repeat what he said about the different types as a followup. The statement is easily checked via the Rune store.

Mana marks are 410 ip and give either +21.06 mana at level 18 or +5.91 flat mana.
Mana glyphs are 410 ip and give either +25.56 mana at level 18 or +11.25 flat mana.
Mana seals are 410 ip and give either +21.06 mana at level 18 or +6.89 flat mana.

So what exactly was your point? Just that it isn't cheaper?


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IS134793e5f3c35e84c7d25

Senior Member

11-19-2012

.5% is .5 health per 100 health. so after 300 health you'd get 1.5 health.

yes your right about seals being the best type if you are going for armor, or health per level. just compare armor seals with armor marks and armor glyphs, and you'd understand why.


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TwistWrist

Senior Member

11-19-2012

Quote:
Originally Posted by FaceRoll13 View Post
So what exactly was your point? Just that it isn't cheaper?
He's quoting someone that said cost a specific rune will be cheaper but not work as well.

He's saying that cost is not factored in at all when to comes to efficiency and it is based solely on type.