Hide And Seek (HAS)

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LeebloodlinE

Junior Member

12-16-2012

Hide and Seek is preferably played on the Crystal Scar because it passively levels you up and has a boost in gold generation. Therefore, it is ideal.

Game Rules:
The game consists of two teams, Hiders and Seekers. Seekers on the right side, consisting of only 2 players, and the Hiders on the left side, consisting of 5 players.

The goal of the game is for the Seekers to eliminate the Hiders.
Each Hider gets 5 lives. If you are killed 5 times, or lose all of your lives, then you are eliminated. You must remain outside the fog of war, and NOT in any way ASSIST your teammates in escaping, killing, or Active Warding.

*Active Warding is standing anywhere inside the Fog of War.

The Seekers goal is as said above, you must eliminate every players 5 lives before 40 minutes to win.

Please remember, this is Hide and Seek, not Group and Run. If you are a Hider, HIDE.

There have been many cases where the Hiders would Group and just spam CCs at the Seekers until they reach a low hp and must B. This makes the game not fun for the Seekers and unfair.

Seekers are allowed to Teleport/Walk back to base at any moment in the game, Hiders however, CANNOT.

How Hiders win: At least one player survives until 40 minutes.
How Seekers win: Eliminate every players 5 lives before 40 minutes.

Attacks and Skill Use:
Each team has their own rules against Attacks and Skill Use.

Seekers - Seekers are allowed to use any means necessary to slay their target.

Hiders - Auto Attacks are banned. Purchasing the items Frozen Mallet, Sheen, Trinity Force, Lich Bane, Iceborn Gauntlet, Phage, The Lightbringer, Executioner's Calling, Entropy, Wit's End, Statikk Shiv, Runaan's Hurricane, The Black Cleaver, and any form of Life Steal do not validate this rule.
CC is the only skill viable for use by Hiders. The item Rylais Crystal Scepter, Morellonomicon, and Blackfire Torch do not validate the use of non-cc skills.
If you do not know what CC(crowd control) is, follow this link: http://leagueoflegends.wikia.com/wiki/Crowd_control

Item Bans:
Each team has certain item bans that are currently banned.

Seekers
Guardian Angel
Thornmail
Lightbringer(Until 25 minutes).
Oracles is banned until 15 minutes.
1 Slowing item only. Meaning, If you get Frozen Mallet, Rylais, or Entropy, your partner is not allowed to purchase any of them, if he does, he must go back and sell it. If he kills pursues and kills anybody with this item, that Hider will automatically be given a +1 to their life. If they do not die, but still take a good amount of damage, they are allowed to return to base and heal up before moving out again. Randuin's Omen does not apply to this rule.

Hiders
Guardian Angel
Thornmail
Wooglet's Witchcap [I've seen too many people nab this item for the "+50 armor" bonus, it grant's too much AP and there are alot of cheaper item's that easily grant +50 Armor.]
Phantom Dancers [They no longer grant +12% Movement Speed, they give just as much as Zeals do now.]
Slowing items are allowed for all champions on this team. If any of the items listed in the Hiders "Attack and Skill Use" item bans is purchased, it's passive/activate must not be used, for it requires at least 1 auto attack.

Hider Penalties:
Hiders are the only players that can receive a penalty, being they are the only ones consisting of lives. Each penalty only reduces you by 1 life, and nothing more (unless multiple penalties pursue after the first)

Killing a Seeker
Using Auto Attack(if you were merely standing there as they cross your path and your champion attacks by his/herself, you are not pentalized.)
Using Non-CC
Returning to base(unless you die)
Hitting a Seeker using Teleport to return to base.
Revealing your teammates to the Seekers.(Yes, some people will call out your position in All Chat)
Stacking Boxes (Shaco), Shrooms(Teemo), Plants(Zyra), Cupcake Traps(Caitlyn), or any other sort of trap(Nidalee). Stacking any of these isn't CC, it's intentionally causing damage. This rule does not apply to Seekers.

Seeker Rules:
You are not allowed to camp the Hiders spawn, or any other part of the map.
If a Hider has just left base, you are to give them 30 seconds to hide before striking / pursuing them.
Before level 11, you must return to base when at 200 hp or below. After level 11, you must return at 300 hp or below. Refusal to return to base after 5 seconds of hitting the hp mark gives Hiders immediate approval to kill you.
Do not attack anybody that is already eliminated. Doing so will give the Hiders immediate approval to kill you, unless the eliminated Hider attacks you first, you are then given approval to kill him/her. Any Hider that has been killed, and is already eliminated, is back in with 1 life only.